
And Display the record (hot key) so it can get easy (including dosbox)
so it will be easy to record and to edit and to make walkthrough video's
easily

I checked everything.David wrote:For some reason, Norbert checked only multiples of 32 in the document.
Already on my TODO list here is: "Add a command line option that doubles and/or triples the size of the interface; of all images."Khushal64n6 wrote:It Must Have to display in HD forex: 1900 x 1200 , 1600 x 900.......so on
If you're looking for an overview of (hot) keys: in the apoplexy directory, open the text file: apoplexy-1.2b/docs/keys.txtKhushal64n6 wrote:And Display the record (hot key) so it can get easy (including dosbox)
so it will be easy to record and to edit and to make walkthrough video's
easily
It is already possible to record videos.Khushal64n6 wrote:please add capture key no apoplexy so i can record
Yaqxsw is also exited
please
It is already possible to record videos.yaqxsw wrote:Will be added into new apoplexy version "Walktrought recorder"?it was great
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Opening Dosbox other version for recording is inconveniently (walktrought is slow)
I've finished this; works fine. I've made it possible to switch between the smaller and bigger interface while the application is running as well.Norbert wrote:
- Add a command line option that doubles and/or triples the size of the interface; of all images.
Perhaps "guard skill" would be better?Norbert wrote:Rename "guard level" to "guard type".
And maybe, show the bottom of the room above, like in the game?Norbert wrote: If there is no room to the left of the current room, show a wall on the far left.
If there is a room under the current room, display part of it.
Both of these are PRINCE.EXE related and both can already be altered with CusPop.Jakim wrote:Is there any option to turn off checkpoint in the third level/mirror in the fourth one?
Code: Select all
<?xml version="1.0" encoding="UTF-8" ?>
<!-- PoP1 level, exported [datetime] with apoplexy [version]. --->
<level number="[nr]">
<rooms>
<room number="1">
<element>[nr]</element>
<modifier>[nr]</modifier>
... (30 element/modifier)
</room>
... (24 rooms)
</rooms>
<events>
<event number="1">
<room>[nr]</room>
<location>[nr]</location>
<next>[nr]</next>
</event>
... (256 events)
<events>
<room_links>
<links number="1">
<room>[nr]</room>
<up>[nr]<up>
<right>[nr]</right>
<down>[nr]</down>
<left>[nr]</left>
</links>
... (24 links)
<room_links>
<kid_room>[nr]</kid_room>
<kid_location>[nr]</kid_location>
<kid_direction>[nr]</kid_direction>
<guards>
<guard number="1">
<room>[nr]</room>
<location>[nr]</location>
<direction>[nr]</direction>
<skill>[nr]</skill>
<colors>[nr]</colors>
</guard>
... (24 guards)
</guards>
<userdata_fields>[nr]</userdata_fields>
<userdata>
<field number="1">
<key>string</key>
<value>string</value>
</field>
... (n field/value)
</userdata>
</level>