apoplexy v3.17 released

Windows and Linux editor of PoP1 (for DOS and SNES) and PoP2 (for DOS).
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Norbert
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apoplexy v3.17 released

Post by Norbert »

I've just released version 3.17 of apoplexy.

Download via: https://apoplexy.github.io/apoplexysite/
Download mirror: https://www.popot.org/level_editors.php?editor=apoplexy

Changes since the last version:
+ PoP1 for SNES: added a Map window ("m").
+ PoP1 for SNES: more in-game texts can be modified (F3).
+ PoP1 for SNES: optional skeleton continue for all (F5).
+ PoP1 for DOS: a work-in-progress edit panel (Tab) on the Map window ("m").
+ PoP1 for DOS: guard and prince skills demo level settings (F4).
+ PoP1 for DOS: autodetection of the cheat code.
* PoP1 for DOS: in-editor visual fix for the lattice top + tapestry combo.
* Renamed some functions to improve code readability.
DridiSara123
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Re: apoplexy v3.17 released

Post by DridiSara123 »

Yes, finally I can edit levels directly in Map Preview.

Only there are two things I would like for the next version:
1. That one also there z. B. can select ground with key 1, key 2 shaky ground, key 3 gate etc... (like the normal editor)
2. That you can also edit rooms there (i.e. create new rooms and move rooms).
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Norbert
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Re: apoplexy v3.17 released

Post by Norbert »

DridiSara123 wrote: January 3rd, 2023, 9:47 pm Yes, finally I can edit levels directly in Map Preview.

Only there are two things I would like for the next version:
1. That one also there z. B. can select ground with key 1, key 2 shaky ground, key 3 gate etc... (like the normal editor)
2. That you can also edit rooms there (i.e. create new rooms and move rooms).
Hey, thanks for checking out the new functionality. Indeed, there's definitely room for improvement. I have lots of plans to improve the Map window's edit panel, including adding native (SDLPoP and MININIM) tiles there, and the things you've suggested. It might be a while before I get to it though... First, I'm looking into finishing an editor of the PC-98 port.
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Re: apoplexy v3.17 released

Post by DridiSara123 »

Hello. I would like to ask if you already know when the new version of Apoplexy will be released?
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Norbert
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Re: apoplexy v3.17 released

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DridiSara123 wrote: April 29th, 2023, 6:05 pm Hello. I would like to ask if you already know when the new version of Apoplexy will be released?
I wouldn't wait for it... Since starting my new job, I have much less free time. I've been spending it consuming entertainment, instead of creating. In the foreseeable future, I don't see myself working on any PoP projects. I may during my not-yet-scheduled vacation, but even then probably not on apoplexy. Sorry.
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Re: apoplexy v3.17 released

Post by DridiSara123 »

Norbert wrote: April 29th, 2023, 9:17 pm
DridiSara123 wrote: April 29th, 2023, 6:05 pm Hello. I would like to ask if you already know when the new version of Apoplexy will be released?
I wouldn't wait for it... Since starting my new job, I have much less free time. I've been spending it consuming entertainment, instead of creating. In the foreseeable future, I don't see myself working on any PoP projects. I may during my not-yet-scheduled vacation, but even then probably not on apoplexy. Sorry.
OK, too bad.

Then I would like to ask if you provide the source code of Apopplexy as a project and then how do I import it into Visual Studio. I might want to try editing or further developing Apoplexy.

Anyway, I wish you the best of luck in your new job.
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Norbert
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Re: apoplexy v3.17 released

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DridiSara123 wrote: May 2nd, 2023, 7:42 pmthe source code of Apopplexy as a project and then how do I import
https://github.com/apoplexy/apoplexy
https://github.com/apoplexy/apoplexy/bl ... piling.txt
DridiSara123 wrote: May 2nd, 2023, 7:42 pmAnyway, I wish you the best of luck in your new job.
Thanks. :)
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Re: apoplexy v3.17 released

Post by Norbert »

I discovered a PoP1 for SNES hex editor bug, plus I wanted to add the tiles unique to Puny Prince.
So, I've released 3.18, after all.
DridiSara123 wrote: January 3rd, 2023, 9:47 pm1. That one also there z. B. can select ground with key 1, key 2 shaky ground, key 3 gate etc... (like the normal editor)
Since I was working on the editor anyway, I've also added that.
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