Explaining my past
Posted: April 26th, 2020, 7:39 pm
Why some of my mods were really bad?
Well there are two reasons:
1.-For who played the noticed very few new levels, repetition of levels in the mods, and many defects
It's difficult to make things well at the first time for many, you know it
I started using princedit (level editor) and i don't know how to use it, changes were minimum
Later I started using Roomshaker but I didn't know to create events (that's why there are few doors and the level door was generally close to the corresponding trigger)
When I released Persian Sweet Dreams I used PoP 1.4 but some of you had problems with it and I had to change it to 1.0
Many levels were changed and in those times it was acceptable for a beginner
Later I released Jaffar's Multi-Life with a try of custom graphics (I didn't know that I had to change the pal files in every folder) so the colors don't look fine (one more time, acceptable for a beginner)
When I released Lihinghntom's Palace I just learned how to use apoplexy and broken rooms, and it's not really hard, how hard can a beginner's mod be?
But graphics look well
Later I lost my computer data and I was abscent for a long time, but I'm back and I will never ever release again a mod without broken rooms (I do this to make hard the exploration with level editor's) besides I like them very much.
I would like to learn how to make music, so I could make my custom audio too
I'm a middle difficulty player, one day I will reach the hard difficulty players, I didn't start with an easy mod, I started playing the original game and 4D_PRIN.EXE
2.-And the other reason is more simple than it seems:
I had a limited test mode of winzip, and I hurried to make custom levels as most as I could, but now I have another compressor and it was free.
Well there are two reasons:
1.-For who played the noticed very few new levels, repetition of levels in the mods, and many defects
It's difficult to make things well at the first time for many, you know it
I started using princedit (level editor) and i don't know how to use it, changes were minimum
Later I started using Roomshaker but I didn't know to create events (that's why there are few doors and the level door was generally close to the corresponding trigger)
When I released Persian Sweet Dreams I used PoP 1.4 but some of you had problems with it and I had to change it to 1.0
Many levels were changed and in those times it was acceptable for a beginner
Later I released Jaffar's Multi-Life with a try of custom graphics (I didn't know that I had to change the pal files in every folder) so the colors don't look fine (one more time, acceptable for a beginner)
When I released Lihinghntom's Palace I just learned how to use apoplexy and broken rooms, and it's not really hard, how hard can a beginner's mod be?
But graphics look well
Later I lost my computer data and I was abscent for a long time, but I'm back and I will never ever release again a mod without broken rooms (I do this to make hard the exploration with level editor's) besides I like them very much.
I would like to learn how to make music, so I could make my custom audio too
I'm a middle difficulty player, one day I will reach the hard difficulty players, I didn't start with an easy mod, I started playing the original game and 4D_PRIN.EXE
2.-And the other reason is more simple than it seems:
I had a limited test mode of winzip, and I hurried to make custom levels as most as I could, but now I have another compressor and it was free.