What are you working on?

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Norbert
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Re: What are you working on?

Post by Norbert »

I'm creating a new DOS mod, release date will be the 28th.
4DPlayer

Re: What are you working on?

Post by 4DPlayer »

Norbert wrote: September 1st, 2019, 1:57 pm I'm creating a new DOS mod, release date will be the 28th.
That sounds amazing! I always loved your mods, such as Micro Palace and Ghost Of Persia with edited graphics and sounds! Prince of Wateria is too hard for me. :?
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Emiliano
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Re: What are you working on?

Post by Emiliano »

I'm designing graphics for Prince of Mexico.
Over 2026 I will make the complete game.
As all my levels, I will bring you a demo version.
Who had played all my levels will know to play Prince of Mexico.
Do you want to see?
Here we will work with 3 environments: •Kitchen •Bathroom and •Shàli's Room.
New programs and graphics:
Blinking floor
Refrigerator
Courtains
Glasses
Removed programs and graphics:
Skeletons
Lattices
I hope you enjoy it, be patient, I could even launch it before 2026 :)
But by the time I'm demotivated :(
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Re: What are you working on?

Post by 4DPlayer »

Emiliano Fierro wrote: September 17th, 2019, 3:30 am I'm designing graphics for Prince of Mexico.
Over 2026 I will make the complete game.
As all my levels, I will bring you a demo version.
Who had played all my levels will know to play Prince of Mexico.
Do you want to see?
Here we will work with 3 environments: •Kitchen •Bathroom and •Shàli's Room.
New programs and graphics:
Blinking floor
Refrigerator
Courtains
Glasses
Removed programs and graphics:
Skeletons
Lattices
I hope you enjoy it, be patient, I could even launch it before 2026 :)
But by the time I'm demotivated :(
Good luck and take your time. Patience makes results! :)
4DPlayer

Re: What are you working on?

Post by 4DPlayer »

Norbert wrote: September 1st, 2019, 1:57 pm I'm creating a new DOS mod, release date will be the 28th.
Any progress updates? :)
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Norbert
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Re: What are you working on?

Post by Norbert »

4DPlayer wrote: September 21st, 2019, 2:47 amAny progress updates? :)
Sure. :)
It will be a 5-level mod, with custom graphics and story, and loose tiles that take longer to fall.
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Re: What are you working on?

Post by 4DPlayer »

Norbert wrote: September 21st, 2019, 11:00 am
Sure. :)
It will be a 5-level mod, with custom graphics and story, and loose tiles that take longer to fall.
Alright. Sounds nice.
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Emiliano
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Re: What are you working on?

Post by Emiliano »

I'm doing a non playable mod named the Levels of Jaffar, I found that only level 3 is playable (until now), I will upload it when finished
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Emiliano
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Re: What are you working on?

Post by Emiliano »

Maybe Yura or Suave can play it, I can't do it, it's too hard for me
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Norbert
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Re: What are you working on?

Post by Norbert »

Since August I've been working on yet another (new) PoP level editor.
(Neon Persia was a brief, unrelated distraction.)
I strive to release this editor early November.
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Emiliano
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Re: What are you working on?

Post by Emiliano »

Norbert wrote: October 11th, 2019, 11:27 pm Since August I've been working on yet another (new) PoP level editor.
(Neon Persia was a brief, unrelated distraction.)
I strive to release this editor early November.
A level editor?
Sounds interesting :) !
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Emiliano
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Re: What are you working on?

Post by Emiliano »

How will it be named?
Will it be easy to use?
:)
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Norbert
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Re: What are you working on?

Post by Norbert »

Emiliano Fierro wrote: October 12th, 2019, 3:38 amWill it be easy to use?
It will have the same interface as apoplexy.
It will just edit another PoP port.
(Not DOS or SNES, or any of the ports that already have editors.)
You'll see which port it can edit when I release it early November. ;)
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Re: What are you working on?

Post by Emiliano »

Thanks Norbert, I really want to use it
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Norbert
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Re: What are you working on?

Post by Norbert »

Norbert wrote: September 3rd, 2018, 9:20 pmI bought an old, refurbished iMac A1224 a while back.
The plan is that I'll use it to create a macOS version of popyorn.
YouTube user "Nel-Sketch" recently asked here:
"How can i use apoplexy on mac?"
Perhaps I should port a whole bunch of stuff to macOS.
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