Search found 127 matches
- February 7th, 2022, 6:11 pm
- Forum: Prince of Persia 1 for DOS
- Topic: Guide to Prince of Persia tricks (Large Topic)
- Replies: 697
- Views: 179524
Re: Guide to Prince of Persia tricks (Large Topic)
Norbert, maybe this could be added to PoPOT as well, you can go through the gate without the guard hitting you, as shown here . (Did it in SDLPoP, but should be possible in DOSBox too) For now, I've added a comment about it under tricks 39 and 158. I get that the prince does not get hit, so I may s...
- January 23rd, 2022, 1:03 am
- Forum: Prince of Persia 1 for DOS
- Topic: Useless glitches
- Replies: 28
- Views: 14210
Re: Useless glitches
Nice one! The game is really puzzled by the situation, it seems. It detects the prince as being briefly on the right side of the mirror, thus decides to draw his reflection, but since he really is on the left I guess there's some kind of geometric symmetry involved and it puts it on the right. I don...
- January 2nd, 2022, 2:14 pm
- Forum: SDLPoP
- Topic: Multiple quicksaves
- Replies: 28
- Views: 11075
Re: SDLPoP; David's open-source port of PoP
The other solution would be to do like the game Divinity: Original Sin for instance, which lets the player decide how many quicksaves he wants. If you set the number to 8, each press on quicksave key will erase the next slot until it reaches 8, in which case it will start from the beginning.
- December 25th, 2021, 10:42 pm
- Forum: SDLPoP
- Topic: New tile idea: teleports
- Replies: 39
- Views: 16449
Re: New tile idea: teleports
It works, thanks!
- December 21st, 2021, 1:26 am
- Forum: SDLPoP
- Topic: New tile idea: teleports
- Replies: 39
- Views: 16449
Re: New tile idea: teleports
Ok, the graphics aren't loading with the new executable. Here's what I did: I put the new SDLPoP into Apoplexy's folder, along with the new "data", "doc" and "src" folders (I guess only data is useful); I added a teleport balcony. In Apoplexy, the new graphics aren't lo...
- December 21st, 2021, 12:53 am
- Forum: SDLPoP
- Topic: New tile idea: teleports
- Replies: 39
- Views: 16449
Re: New tile idea: teleports
You need to follow those instructions, without a few details (like, instead of new project, you can select directly open "port_release.dev".
I compiled the executable, I'll send it to you on Discord.
I compiled the executable, I'll send it to you on Discord.
- December 19th, 2021, 1:29 pm
- Forum: Prince of Persia 1 for DOS
- Topic: Guide to Prince of Persia tricks (Large Topic)
- Replies: 697
- Views: 179524
Re: Guide to Prince of Persia tricks (Large Topic)
So, eien86 (through the bot crem and he developed) discovered a new way to trigger the integer overflow glitch, this time on the right side of the screen. It requires to be in fight mode on the left of a screen, fall down to the left and grab the ledge at the same time. It can be seen there , and he...
- December 14th, 2021, 8:23 pm
- Forum: For DOS
- Topic: Prince of Persia Baghdad CZ
- Replies: 15
- Views: 2427
Re: Prince of Persia Baghdad CZ
Oh, this looks cool!
- December 10th, 2021, 12:14 pm
- Forum: SDLPoP
- Topic: Widescreen support (aka multi-room rendering)
- Replies: 16
- Views: 9820
Re: Widescreen support (aka multi-room rendering)
Some assumption among the community is that when he reaches the gate, the game loops to the right of the room instead of the left, and thus don't detect any obstacle. That would be because of an integer overflow, if I'm not mistaken. So, to sum up: if we could see a wider room, we should in theory ...
- December 10th, 2021, 12:28 am
- Forum: SDLPoP
- Topic: Widescreen support (aka multi-room rendering)
- Replies: 16
- Views: 9820
Re: Widescreen support (aka multi-room rendering)
I'd very much like to test the so called level 5 gate skip with this widescreen build. This trick can be seen there for instance . Basically, you have to face a guard and walk back with the good rhythm so that the left key is pressed every 0.1 second (this game runs on 12 FPS, except during fights w...
- December 8th, 2021, 3:55 pm
- Forum: SDLPoP
- Topic: SDLPoP; David's open-source port of PoP
- Replies: 864
- Views: 269231
Re: SDLPoP; David's open-source port of PoP
Thanks a lot! I managed to get it right starting from a fresh project and using step-by-step Apoplexy readme when necessary.
It's working perfectly fine now, I have dark screen transitions
It's working perfectly fine now, I have dark screen transitions
- December 2nd, 2021, 12:52 am
- Forum: SDLPoP
- Topic: SDLPoP; David's open-source port of PoP
- Replies: 864
- Views: 269231
Re: SDLPoP; David's open-source port of PoP
Where do I set this? In Tools->Compiler options? If so, even if I select the 32 bits compiler, its directories are all pointing to MinGW64 and not MinGW32. I tried changing them manually without any success.
- December 1st, 2021, 2:05 am
- Forum: SDLPoP
- Topic: SDLPoP; David's open-source port of PoP
- Replies: 864
- Views: 269231
Re: SDLPoP; David's open-source port of PoP
BTW, why do you have your drives as A: and B:? Because why not? :D Since I don't have any floppy disk, those letters are never used, so I used them for my secondary and third internal drives (I still use C as main drive). Sooo, I installed the latest DevC++, but I still have an error. I mean, why w...
- November 24th, 2021, 9:54 pm
- Forum: SDLPoP
- Topic: SDLPoP; David's open-source port of PoP
- Replies: 864
- Views: 269231
Re: SDLPoP; David's open-source port of PoP
I installed 4.9.9.2, I'll update it and try again. Thanks
- November 24th, 2021, 9:51 pm
- Forum: Power Playing
- Topic: A guard named Roberto?
- Replies: 4
- Views: 3836
Re: A guard named Roberto?
Hello there, Roberto is a nickname for the purple guard of level 7 (the one standing up on the "bridge", and who hits you very frequently when you climb up). This nickname was invented by higlak_azlok, former world record holder on this game, probably after losing a potential good speedrun...