Search found 127 matches

by VelCheran
February 7th, 2022, 6:11 pm
Forum: Prince of Persia 1 for DOS
Topic: Guide to Prince of Persia tricks (Large Topic)
Replies: 697
Views: 179524

Re: Guide to Prince of Persia tricks (Large Topic)

Norbert, maybe this could be added to PoPOT as well, you can go through the gate without the guard hitting you, as shown here . (Did it in SDLPoP, but should be possible in DOSBox too) For now, I've added a comment about it under tricks 39 and 158. I get that the prince does not get hit, so I may s...
by VelCheran
January 23rd, 2022, 1:03 am
Forum: Prince of Persia 1 for DOS
Topic: Useless glitches
Replies: 28
Views: 14210

Re: Useless glitches

Nice one! The game is really puzzled by the situation, it seems. It detects the prince as being briefly on the right side of the mirror, thus decides to draw his reflection, but since he really is on the left I guess there's some kind of geometric symmetry involved and it puts it on the right. I don...
by VelCheran
January 2nd, 2022, 2:14 pm
Forum: SDLPoP
Topic: Multiple quicksaves
Replies: 28
Views: 11075

Re: SDLPoP; David's open-source port of PoP

The other solution would be to do like the game Divinity: Original Sin for instance, which lets the player decide how many quicksaves he wants. If you set the number to 8, each press on quicksave key will erase the next slot until it reaches 8, in which case it will start from the beginning.
by VelCheran
December 25th, 2021, 10:42 pm
Forum: SDLPoP
Topic: New tile idea: teleports
Replies: 39
Views: 16449

Re: New tile idea: teleports

It works, thanks! :)
by VelCheran
December 21st, 2021, 1:26 am
Forum: SDLPoP
Topic: New tile idea: teleports
Replies: 39
Views: 16449

Re: New tile idea: teleports

Ok, the graphics aren't loading with the new executable. Here's what I did: I put the new SDLPoP into Apoplexy's folder, along with the new "data", "doc" and "src" folders (I guess only data is useful); I added a teleport balcony. In Apoplexy, the new graphics aren't lo...
by VelCheran
December 21st, 2021, 12:53 am
Forum: SDLPoP
Topic: New tile idea: teleports
Replies: 39
Views: 16449

Re: New tile idea: teleports

You need to follow those instructions, without a few details (like, instead of new project, you can select directly open "port_release.dev".
I compiled the executable, I'll send it to you on Discord.
by VelCheran
December 19th, 2021, 1:29 pm
Forum: Prince of Persia 1 for DOS
Topic: Guide to Prince of Persia tricks (Large Topic)
Replies: 697
Views: 179524

Re: Guide to Prince of Persia tricks (Large Topic)

So, eien86 (through the bot crem and he developed) discovered a new way to trigger the integer overflow glitch, this time on the right side of the screen. It requires to be in fight mode on the left of a screen, fall down to the left and grab the ledge at the same time. It can be seen there , and he...
by VelCheran
December 14th, 2021, 8:23 pm
Forum: For DOS
Topic: Prince of Persia Baghdad CZ
Replies: 15
Views: 2427

Re: Prince of Persia Baghdad CZ

Oh, this looks cool!
by VelCheran
December 10th, 2021, 12:14 pm
Forum: SDLPoP
Topic: Widescreen support (aka multi-room rendering)
Replies: 16
Views: 9820

Re: Widescreen support (aka multi-room rendering)

Some assumption among the community is that when he reaches the gate, the game loops to the right of the room instead of the left, and thus don't detect any obstacle. That would be because of an integer overflow, if I'm not mistaken. So, to sum up: if we could see a wider room, we should in theory ...
by VelCheran
December 10th, 2021, 12:28 am
Forum: SDLPoP
Topic: Widescreen support (aka multi-room rendering)
Replies: 16
Views: 9820

Re: Widescreen support (aka multi-room rendering)

I'd very much like to test the so called level 5 gate skip with this widescreen build. This trick can be seen there for instance . Basically, you have to face a guard and walk back with the good rhythm so that the left key is pressed every 0.1 second (this game runs on 12 FPS, except during fights w...
by VelCheran
December 8th, 2021, 3:55 pm
Forum: SDLPoP
Topic: SDLPoP; David's open-source port of PoP
Replies: 864
Views: 269231

Re: SDLPoP; David's open-source port of PoP

Thanks a lot! I managed to get it right starting from a fresh project and using step-by-step Apoplexy readme when necessary.
It's working perfectly fine now, I have dark screen transitions :)
by VelCheran
December 2nd, 2021, 12:52 am
Forum: SDLPoP
Topic: SDLPoP; David's open-source port of PoP
Replies: 864
Views: 269231

Re: SDLPoP; David's open-source port of PoP

Where do I set this? In Tools->Compiler options? If so, even if I select the 32 bits compiler, its directories are all pointing to MinGW64 and not MinGW32. I tried changing them manually without any success.
by VelCheran
December 1st, 2021, 2:05 am
Forum: SDLPoP
Topic: SDLPoP; David's open-source port of PoP
Replies: 864
Views: 269231

Re: SDLPoP; David's open-source port of PoP

BTW, why do you have your drives as A: and B:? Because why not? :D Since I don't have any floppy disk, those letters are never used, so I used them for my secondary and third internal drives (I still use C as main drive). Sooo, I installed the latest DevC++, but I still have an error. I mean, why w...
by VelCheran
November 24th, 2021, 9:54 pm
Forum: SDLPoP
Topic: SDLPoP; David's open-source port of PoP
Replies: 864
Views: 269231

Re: SDLPoP; David's open-source port of PoP

I installed 4.9.9.2, I'll update it and try again. Thanks :)
by VelCheran
November 24th, 2021, 9:51 pm
Forum: Power Playing
Topic: A guard named Roberto?
Replies: 4
Views: 3836

Re: A guard named Roberto?

Hello there, Roberto is a nickname for the purple guard of level 7 (the one standing up on the "bridge", and who hits you very frequently when you climb up). This nickname was invented by higlak_azlok, former world record holder on this game, probably after losing a potential good speedrun...