Search found 127 matches
- January 27th, 2024, 3:00 am
- Forum: Prince Of Persia 2: The Shadow And The Flame
- Topic: Enemies stacking in v1.1
- Replies: 2
- Views: 4319
Re: Enemies stacking in v1.1
Yes, I also find it odd, but in a way more realistic too. You can end up in a similar situation in v1.0 if you happen to switch sides with a guard while the second guard is already waiting in queue, they will sandwich you, but it's a lot easier to escape that situation in v1.0 than it is in v1.1. T...
- January 26th, 2024, 5:50 pm
- Forum: Prince Of Persia 2: The Shadow And The Flame
- Topic: Are POP2's controls supposed to be this bad, or is something wrong with my setup?
- Replies: 26
- Views: 65876
Re: Are POP2's controls supposed to be this bad, or is something wrong with my setup?
I put a bit more time into trying to resolve the running jump mystery. This is hopefully a correct conversion of POP2's running jump function to C (if some of the structures and function calls look unusual, that's because I wrote this so it could be part of my POP project): static int Prince_PlayerI...
- January 25th, 2024, 8:35 pm
- Forum: Prince Of Persia 2: The Shadow And The Flame
- Topic: Are POP2's controls supposed to be this bad, or is something wrong with my setup?
- Replies: 26
- Views: 65876
Re: Are POP2's controls supposed to be this bad, or is something wrong with my setup?
I played through POP2 again for the first time in many years. This might not be what the OP encountered, but I've always thought running jumps felt a little bit off in POP2 compared to POP1. After finishing up the playthrough, I tested some level design from POP2 using POP1's mechanics, and I defini...
- January 25th, 2024, 3:50 pm
- Forum: Prince Of Persia 2: The Shadow And The Flame
- Topic: Enemies stacking in v1.1
- Replies: 2
- Views: 4319
Enemies stacking in v1.1
For the first time ever, I played through v1.1 of POP2, which was a version released in 1998. From what I've read, it fixes a bug from v1.0 where cutscenes might not play unless you restart the game once, but it introduces a bug where the player sprite isn't drawn correctly when running through an e...
- January 15th, 2024, 3:02 pm
- Forum: Prince Of Persia 2: The Shadow And The Flame
- Topic: List and meaning of debug commands
- Replies: 2
- Views: 4785
Re: List and meaning of debug commands
By the way, the "Shad" in LoadShad and SaveShad refers to any opponent, not just the shadow. "Shad" comes from the Apple II original version of PoP1, where originally the shadow was planned to be the only opponent. Then, when guards were added, the name stuck. In PoP2 these name...
- January 15th, 2024, 4:27 am
- Forum: General Stuff
- Topic: The Lost Crown
- Replies: 14
- Views: 16897
Re: The Lost Crown
I tried the demo. It's pretty good for a Metroidvania-style game. The graphics and voice acting are pretty good as well. And the combat is much more in-depth than what's typical for the genre. I think I'll enjoy the full game whenever I get it, and I'll probably like this more than all the 3D POP ga...
- January 12th, 2024, 6:36 pm
- Forum: General Stuff
- Topic: The Lost Crown
- Replies: 14
- Views: 16897
Re: The Lost Crown
I think there's a demo that dropped yesterday that's available on all or most systems.
The review embargo went up and most reviews for the game are super positive.
The review embargo went up and most reviews for the game are super positive.
- January 12th, 2024, 3:06 am
- Forum: Prince Of Persia 2: The Shadow And The Flame
- Topic: Disassemblies of PoP2
- Replies: 24
- Views: 37741
Re: Disassemblies of PoP2
Extracted the frame data array and updated the sequence data conversion. POP2 IR: Frame data array: https://pastebin.com/raw/njY5KdbN Sequence data: https://pastebin.com/raw/xbq6bSr0 POP2 1.0/1.1: Frame data array: https://pastebin.com/raw/3Kc5KCpg Sequence data: https://pastebin.com/raw/dD7JdMUg O...
- January 7th, 2024, 11:51 pm
- Forum: Prince Of Persia 2: The Shadow And The Flame
- Topic: List and meaning of debug commands
- Replies: 2
- Views: 4785
List and meaning of debug commands
There's a list of debug commands and cheats you can see listed on these pages: https://popuw.com/cheats2.html https://popuw.com/parameters.html This isn't a complete list, though. I've going through David's POP2's disassembly to understand the code more and try to slow map more of it and I noticed t...
- January 2nd, 2024, 1:58 am
- Forum: Other Remakes and Ports
- Topic: Fluffy's Prince of Persia
- Replies: 66
- Views: 114750
Re: Fluffy's Prince of Persia
That's alright, I'm all for improvements even if that means fixing fun/quirky bugs. When I first played PoP for SNES I was disappointed because it was so different, but now it is one of my favorites because it improved the performance, adds lots of new levels and has great visuals. I also played @S...
- December 31st, 2023, 7:23 pm
- Forum: Other Remakes and Ports
- Topic: Fluffy's Prince of Persia
- Replies: 66
- Views: 114750
Re: Fluffy's Prince of Persia
Oh wow, so the main code is 'unchanged' (as in faithful to the original) and you upgraded the level loading? Nice! It would be funny watching the guards stand one foot away making eye contact with the Kid, but not following him because he is in another 'room' :lol: Or it would be interesting watchi...
- December 29th, 2023, 6:21 pm
- Forum: Other Remakes and Ports
- Topic: Fluffy's Prince of Persia
- Replies: 66
- Views: 114750
Re: Fluffy's Prince of Persia
I really like the zoom out effect. Ever since I was little I wanted to see the entire map at the same time. This is a nice addition I personally welcome. I wish there were more ports with such kind of improvements. Yeah, it's a fun feature and it was very easy to implement in my codebase with how I...
- October 23rd, 2023, 4:47 pm
- Forum: Other Remakes and Ports
- Topic: Fluffy's Prince of Persia
- Replies: 66
- Views: 114750
Re: Fluffy's Prince of Persia
I haven't had too much time to work on this the past month, but I got some work done. Here's the current state: 8DSTTopV6lM I added loading and playback of sound, did some work on render order (which you can clearly see still needs more attention), and added a function for spawning additional players.
- September 20th, 2023, 1:38 am
- Forum: General Stuff
- Topic: Prince of Persia 3 was in development a few years ago and then cancelled
- Replies: 5
- Views: 11398
Prince of Persia 3 was in development a few years ago and then cancelled
Jordan Mechner revealed that he tells the story of the unannounced and cancelled Prince of Persia 3 in his Replay book: https://www.jordanmechner.com/en/latest-news/#cliffhanger https://www.jordanmechner.com/en/books/replay/ [...] the book tells my own story of how Prince of Persia 3 got green-lit, ...
- September 14th, 2023, 2:42 pm
- Forum: Prince Of Persia 2: The Shadow And The Flame
- Topic: Disassemblies of PoP2
- Replies: 24
- Views: 37741
Re: Disassemblies of PoP2
I want to find a way to reverse engineer POP2 that I can personally work on. I'm honestly not great at reverse engineering assembly code, and I would prefer a method where I can work piece-by-piece where the game is runnable. If I understand it correctly, most traditional methods involve disassembli...