Search found 127 matches

by FluffyQuack
January 27th, 2024, 3:00 am
Forum: Prince Of Persia 2: The Shadow And The Flame
Topic: Enemies stacking in v1.1
Replies: 2
Views: 4319

Re: Enemies stacking in v1.1

Yes, I also find it odd, but in a way more realistic too. You can end up in a similar situation in v1.0 if you happen to switch sides with a guard while the second guard is already waiting in queue, they will sandwich you, but it's a lot easier to escape that situation in v1.0 than it is in v1.1. T...
by FluffyQuack
January 26th, 2024, 5:50 pm
Forum: Prince Of Persia 2: The Shadow And The Flame
Topic: Are POP2's controls supposed to be this bad, or is something wrong with my setup?
Replies: 26
Views: 65876

Re: Are POP2's controls supposed to be this bad, or is something wrong with my setup?

I put a bit more time into trying to resolve the running jump mystery. This is hopefully a correct conversion of POP2's running jump function to C (if some of the structures and function calls look unusual, that's because I wrote this so it could be part of my POP project): static int Prince_PlayerI...
by FluffyQuack
January 25th, 2024, 8:35 pm
Forum: Prince Of Persia 2: The Shadow And The Flame
Topic: Are POP2's controls supposed to be this bad, or is something wrong with my setup?
Replies: 26
Views: 65876

Re: Are POP2's controls supposed to be this bad, or is something wrong with my setup?

I played through POP2 again for the first time in many years. This might not be what the OP encountered, but I've always thought running jumps felt a little bit off in POP2 compared to POP1. After finishing up the playthrough, I tested some level design from POP2 using POP1's mechanics, and I defini...
by FluffyQuack
January 25th, 2024, 3:50 pm
Forum: Prince Of Persia 2: The Shadow And The Flame
Topic: Enemies stacking in v1.1
Replies: 2
Views: 4319

Enemies stacking in v1.1

For the first time ever, I played through v1.1 of POP2, which was a version released in 1998. From what I've read, it fixes a bug from v1.0 where cutscenes might not play unless you restart the game once, but it introduces a bug where the player sprite isn't drawn correctly when running through an e...
by FluffyQuack
January 15th, 2024, 3:02 pm
Forum: Prince Of Persia 2: The Shadow And The Flame
Topic: List and meaning of debug commands
Replies: 2
Views: 4785

Re: List and meaning of debug commands

By the way, the "Shad" in LoadShad and SaveShad refers to any opponent, not just the shadow. "Shad" comes from the Apple II original version of PoP1, where originally the shadow was planned to be the only opponent. Then, when guards were added, the name stuck. In PoP2 these name...
by FluffyQuack
January 15th, 2024, 4:27 am
Forum: General Stuff
Topic: The Lost Crown
Replies: 14
Views: 16897

Re: The Lost Crown

I tried the demo. It's pretty good for a Metroidvania-style game. The graphics and voice acting are pretty good as well. And the combat is much more in-depth than what's typical for the genre. I think I'll enjoy the full game whenever I get it, and I'll probably like this more than all the 3D POP ga...
by FluffyQuack
January 12th, 2024, 6:36 pm
Forum: General Stuff
Topic: The Lost Crown
Replies: 14
Views: 16897

Re: The Lost Crown

I think there's a demo that dropped yesterday that's available on all or most systems.

The review embargo went up and most reviews for the game are super positive.
by FluffyQuack
January 12th, 2024, 3:06 am
Forum: Prince Of Persia 2: The Shadow And The Flame
Topic: Disassemblies of PoP2
Replies: 24
Views: 37741

Re: Disassemblies of PoP2

Extracted the frame data array and updated the sequence data conversion. POP2 IR: Frame data array: https://pastebin.com/raw/njY5KdbN Sequence data: https://pastebin.com/raw/xbq6bSr0 POP2 1.0/1.1: Frame data array: https://pastebin.com/raw/3Kc5KCpg Sequence data: https://pastebin.com/raw/dD7JdMUg O...
by FluffyQuack
January 7th, 2024, 11:51 pm
Forum: Prince Of Persia 2: The Shadow And The Flame
Topic: List and meaning of debug commands
Replies: 2
Views: 4785

List and meaning of debug commands

There's a list of debug commands and cheats you can see listed on these pages: https://popuw.com/cheats2.html https://popuw.com/parameters.html This isn't a complete list, though. I've going through David's POP2's disassembly to understand the code more and try to slow map more of it and I noticed t...
by FluffyQuack
January 2nd, 2024, 1:58 am
Forum: Other Remakes and Ports
Topic: Fluffy's Prince of Persia
Replies: 66
Views: 114750

Re: Fluffy's Prince of Persia

That's alright, I'm all for improvements even if that means fixing fun/quirky bugs. When I first played PoP for SNES I was disappointed because it was so different, but now it is one of my favorites because it improved the performance, adds lots of new levels and has great visuals. I also played @S...
by FluffyQuack
December 31st, 2023, 7:23 pm
Forum: Other Remakes and Ports
Topic: Fluffy's Prince of Persia
Replies: 66
Views: 114750

Re: Fluffy's Prince of Persia

Oh wow, so the main code is 'unchanged' (as in faithful to the original) and you upgraded the level loading? Nice! It would be funny watching the guards stand one foot away making eye contact with the Kid, but not following him because he is in another 'room' :lol: Or it would be interesting watchi...
by FluffyQuack
December 29th, 2023, 6:21 pm
Forum: Other Remakes and Ports
Topic: Fluffy's Prince of Persia
Replies: 66
Views: 114750

Re: Fluffy's Prince of Persia

I really like the zoom out effect. Ever since I was little I wanted to see the entire map at the same time. This is a nice addition I personally welcome. I wish there were more ports with such kind of improvements. Yeah, it's a fun feature and it was very easy to implement in my codebase with how I...
by FluffyQuack
October 23rd, 2023, 4:47 pm
Forum: Other Remakes and Ports
Topic: Fluffy's Prince of Persia
Replies: 66
Views: 114750

Re: Fluffy's Prince of Persia

I haven't had too much time to work on this the past month, but I got some work done. Here's the current state: 8DSTTopV6lM I added loading and playback of sound, did some work on render order (which you can clearly see still needs more attention), and added a function for spawning additional players.
by FluffyQuack
September 20th, 2023, 1:38 am
Forum: General Stuff
Topic: Prince of Persia 3 was in development a few years ago and then cancelled
Replies: 5
Views: 11398

Prince of Persia 3 was in development a few years ago and then cancelled

Jordan Mechner revealed that he tells the story of the unannounced and cancelled Prince of Persia 3 in his Replay book: https://www.jordanmechner.com/en/latest-news/#cliffhanger https://www.jordanmechner.com/en/books/replay/ [...] the book tells my own story of how Prince of Persia 3 got green-lit, ...
by FluffyQuack
September 14th, 2023, 2:42 pm
Forum: Prince Of Persia 2: The Shadow And The Flame
Topic: Disassemblies of PoP2
Replies: 24
Views: 37741

Re: Disassemblies of PoP2

I want to find a way to reverse engineer POP2 that I can personally work on. I'm honestly not great at reverse engineering assembly code, and I would prefer a method where I can work piece-by-piece where the game is runnable. If I understand it correctly, most traditional methods involve disassembli...