Search found 2874 matches
- June 28th, 2025, 7:29 pm
- Forum: Prince of Persia 1 for DOS
- Topic: Can PoP1 have more levels?
- Replies: 13
- Views: 3764
Re: Can PoP1 have more levels?
I'm wondering if you know or remember what, in the u0 EXE, are the two bytes that start at 0x1C62E. I'm asking because I noticed that the standard EXE that ships with apoplexy has FF FF there, while your EXE has 00 00. It's the number of the level before which the potions level appears. ( previous ...
- June 21st, 2025, 12:28 pm
- Forum: Prince of Persia 1 for DOS
- Topic: Can PoP1 have more levels?
- Replies: 13
- Views: 3764
Re: Can PoP1 have more levels?
1. You wrote (emphasis mine) "That's because I didn't bother to set the level type, guard colors [...]". Aren't those specified in the EXE? I also see no "color" or "colour" in morelevels.txt, and for "guard" I only see type and hp in aforementioned file. By ...
- June 7th, 2025, 5:20 pm
- Forum: Prince of Persia 1 for DOS
- Topic: Reused Brøderbund code
- Replies: 2
- Views: 2672
Re: Reused Brøderbund code
Also, was this known about already? I did some searching on the forum but didn't see any mention of it. The code may be also shared with some other Brøderbund games from the period, like I spotted the same datafiles being used by Galleons of Glory: The Secret Voyage of Magellan (DOS, 1990), so I su...
- May 24th, 2025, 7:03 pm
- Forum: Prince of Persia 1 for DOS
- Topic: Can PoP1 have more levels?
- Replies: 13
- Views: 3764
Re: Can PoP1 have more levels?
Here is what I made back in 2011. All the levels were automatically converted from SNES PoP. PRINCELV.EXE is the EXE to start. All levels are dungeons, all guards are pitch black and have 0 HP (they die immediately). That's because I didn't bother to set the level type, guard colors, guard type, and...
- May 24th, 2025, 6:50 pm
- Forum: For DOS
- Topic: How do you add new levels into the game?
- Replies: 1
- Views: 1008
- May 17th, 2025, 12:42 pm
- Forum: Prince of Persia 1 - Other
- Topic: Manuals of various versions
- Replies: 25
- Views: 35039
Re: Manuals of various versions
I found the manual of PoP for the Game Boy Color: https://archive.org/details/prince-of-persia-usa-europe-en-fr-de-es-it-gb-compatible Note: You cannot take the sword from the Training Level into the actual game...sorry. This may explain why does the prince leave his sword on the floor after you def...
- May 17th, 2025, 12:25 pm
- Forum: Other Remakes and Ports
- Topic: Fluffy's Prince of Persia
- Replies: 66
- Views: 114567
Re: Fluffy's Prince of Persia
The first screenshot has the prince and a guard back-to-back, just like the screenshot of a recent mod.

They are even roughly in the same place within the room.
- May 2nd, 2025, 4:23 pm
- Forum: General Stuff
- Topic: princed.org (phpBB forum + webpages)
- Replies: 355
- Views: 273282
Re: princed.org (phpBB forum + webpages)
The forum is being slow again. It takes about 14 seconds to load a page.
Avatars and images attached to posts (file.php) take 4 seconds each to load.
Avatars and images attached to posts (file.php) take 4 seconds each to load.
- April 20th, 2025, 8:00 pm
- Forum: SDLPoP
- Topic: SDLPoP v1.24 release candidate?
- Replies: 2
- Views: 1916
Re: SDLPoP v1.24 release candidate?
Here is the release candidate of SDLPoP v1.24, attached to the post. The ZIP contains the Windows binaries and the source as usual. The list of changes since the last release can be found here: https://github.com/NagyD/SDLPoP/blob/v1.24-RC/doc/ChangeLog.txt#L736-L770 Unlike last time, I marked this ...
- April 20th, 2025, 2:00 pm
- Forum: SDLPoP
- Topic: List of unofficial ports of SDLPoP
- Replies: 8
- Views: 21916
Re: List of unofficial ports of SDLPoP
Nintendo Wii:
Source: https://github.com/mardy/SDLPoP
Binaries: https://github.com/mardy/SDLPoP/releases
How to compile, how to run in an emulator: https://github.com/NagyD/SDLPoP/pull/321
Source: https://github.com/mardy/SDLPoP
Binaries: https://github.com/mardy/SDLPoP/releases
How to compile, how to run in an emulator: https://github.com/NagyD/SDLPoP/pull/321
- April 13th, 2025, 11:38 am
- Forum: SDLPoP
- Topic: SDLPoP v1.24 release candidate?
- Replies: 2
- Views: 1916
SDLPoP v1.24 release candidate?
I received a ticket asking when will the next release be:
https://github.com/NagyD/SDLPoP/issues/322
https://github.com/NagyD/SDLPoP/issues/322
- April 5th, 2025, 6:55 pm
- Forum: Other Remakes and Ports
- Topic: Fluffy's Prince of Persia
- Replies: 66
- Views: 114567
Re: Fluffy's Prince of Persia
I found a funny bug in the 2025-03-14 release:
I wanted to climb up to the ledge at the start of level 8... and the prince entered the closed exit door instead.
Then it happened again on level 10:
I wanted to climb up to the ledge at the start of level 8... and the prince entered the closed exit door instead.

- March 15th, 2025, 2:35 pm
- Forum: Other Remakes and Ports
- Topic: Fluffy's Prince of Persia
- Replies: 66
- Views: 114567
Re: Fluffy's Prince of Persia
First of all, here's my first attempt at trying to re-create Prince of Persia, from way back in 2008: https://fluffyquack.com/prince/builds/2008-06-03.zip [...] I thought I had posted about it on this forum back in 2008, but it must have been in another Prince of Persia community. I have a very sim...
- February 15th, 2025, 2:12 pm
- Forum: Other Remakes and Ports
- Topic: Prince of Persia (Demo) for the PICO-8
- Replies: 1
- Views: 3364
Prince of Persia (Demo) for the PICO-8
I found a work-in-progress remake of PoP for the PICO-8 fantasy console.
You can play it in the browser here: https://www.lexaloffle.com/bbs/?tid=48874
You can play it in the browser here: https://www.lexaloffle.com/bbs/?tid=48874
- January 11th, 2025, 9:02 am
- Forum: Other Remakes and Ports
- Topic: Fluffy's Prince of Persia
- Replies: 66
- Views: 114567
Re: Fluffy's Prince of Persia
That's a good catch. I think it's only one window, though? The window next to the guard in your screenshot was off by one in my level. I don't see another window being wrong. Sorry, maybe I wasn't clear about which other window I meant? Here is the room from your last map: from_map.png And this is ...