Search found 2754 matches

by David
November 26th, 2022, 1:54 pm
Forum: Prince of Persia 1 for SNES
Topic: Disassembly of PoP1 SNES
Replies: 12
Views: 1942

Re: Disassembly of PoP1 SNES

Sweet; so if I understand correctly, with these findings the autosplitter will check for the potions per level (does this include the kill potion on level 18 or not?) and the number of guards per level as well. Only if someone writes the code for that. I only searched for the memory locations neede...
by David
November 26th, 2022, 12:15 pm
Forum: General Stuff
Topic: Gal Shemesh (goldeng)'s PoP1 and 2 parody series has been privated again
Replies: 4
Views: 61

Re: Gal Shemesh (goldeng)'s PoP1 and 2 parody series has been privated again

It seems that once again goldeng (https://www.youtube.com/@goldeng/) has privated all of his videos, which has made the PoP1 and 2 "Dubbed and Photographed" series inaccessible. Has anybody downloaded and archived the videos while they were still public by any chance? I downloaded the PoP...
by David
November 26th, 2022, 12:06 pm
Forum: Off-Topic
Topic: Random off-topic stuff
Replies: 267
Views: 35954

Re: Random off-topic stuff

How do I undo a - the last applied - commit from within the GitHub interface? I only know how to do so in your local copy: $ git reset --hard HEAD^ You can replace HEAD^ with the commit ID of the last commit you want to keep. The you need to force push it: $ git push --force And how do I reassign c...
by David
November 26th, 2022, 10:32 am
Forum: SDLPoP
Topic: SDLPoP; David's open-source port of PoP
Replies: 847
Views: 121083

Re: SDLPoP; David's open-source port of PoP

FluffyQuack wrote: November 22nd, 2022, 6:13 pm It would be nice to have the joystick rebindable too.
I don't have a joystick or gamepad, so that has to be done by someone else...
by David
November 26th, 2022, 10:27 am
Forum: SDLPoP
Topic: SDLPoP; David's open-source port of PoP
Replies: 847
Views: 121083

Re: SDLPoP; David's open-source port of PoP

Unrelated, screenshot.c throws 2 warnings. 1. line 41, snprintf: output may be truncated writing 12 bytes into a region of size between 1 and 256 2. line 32, strncpy: specified bound 256 equals destination size Maybe not important, but just in case. 1. is this line: teleports: snprintf(screenshot_f...
by David
November 26th, 2022, 10:22 am
Forum: SDLPoP
Topic: SDLPoP; David's open-source port of PoP
Replies: 847
Views: 121083

Re: SDLPoP; David's open-source port of PoP

Norbert wrote: November 19th, 2022, 4:26 pm
David wrote: November 19th, 2022, 12:36 pm With this change, is it ready for merging?
I think so. I've tested the most recent code, and it works.
Done: https://github.com/NagyD/SDLPoP/commit/ ... 12bca86752
by David
November 19th, 2022, 2:12 pm
Forum: Prince of Persia 1 for SNES
Topic: Disassembly of PoP1 SNES
Replies: 12
Views: 1942

Re: Disassembly of PoP1 SNES

Problem: This does not seem to work with the skeleton on level 3. Guard_alive stays -1 even when the skeleton is crushed. Here is a version which fixes that. state("snes9x-x64") { sbyte Guard_alive : "snes9x-x64.exe", 0x008D8C38, 0x0486; // 7E:0486 byte Guard_room : "snes9x...
by David
November 19th, 2022, 1:50 pm
Forum: Prince of Persia 1 for SNES
Topic: Disassembly of PoP1 SNES
Replies: 12
Views: 1942

Re: Disassembly of PoP1 SNES

Nice. If you manage to find something that tracks the guards you kill, that would be awesome I came up with this: state("snes9x-x64") { byte CurrentLevel : "snes9x-x64.exe", 0x008D8C38, 0x0579; // 7E:0579 sbyte Guard_alive : "snes9x-x64.exe", 0x008D8C38, 0x0486; // 7E:...
by David
November 19th, 2022, 12:36 pm
Forum: SDLPoP
Topic: SDLPoP; David's open-source port of PoP
Replies: 847
Views: 121083

Re: SDLPoP; David's open-source port of PoP

Norbert wrote: November 16th, 2022, 10:29 pm Hopefully, "teleports" will shortly be merged into master, for an erelong v1.23 release.
With this change, is it ready for merging?
by David
November 19th, 2022, 12:04 pm
Forum: SDLPoP
Topic: New tile idea: teleports
Replies: 37
Views: 1487

Re: New tile idea: teleports

To make teleport right easier to recognize (by e.g. software), and for consistency, and to prevent balcony-right-with-0x00 from being ambiguous, perhaps only a balcony right with a non-0x00 variant (modifier) should display the teleport right? [Edit 1: Or, perhaps even better, only if it is 0x01. S...
by David
November 12th, 2022, 2:37 pm
Forum: Prince of Persia 1 for SNES
Topic: Disassembly of PoP1 SNES
Replies: 12
Views: 1942

Re: Disassembly of PoP1 SNES

I want to ask if inside the game's code, is there an area where it keep track of the potions you've taken and the guards you have killed throughout the game. On the speedrun community we're trying to create the 100% category, and because the game itself doesn't have any gallery or anything similar ...
by David
November 12th, 2022, 12:41 pm
Forum: SDLPoP
Topic: SDLPoP; David's open-source port of PoP
Replies: 847
Views: 121083

Re: SDLPoP; David's open-source port of PoP

I experimented with a feature letting you remap controls: [...] This is very obviously work-in-progress, hence the "blah blah blah" and it only letting you modify keyboard controls right now. Should I try to finish this feature? And also, is this style of UI for it okay? That is, it switc...
by David
November 5th, 2022, 1:46 pm
Forum: SDLPoP
Topic: Install SDLPoP on Android
Replies: 1
Views: 52

Re: Install SDLPoP on Android

Garret wrote: November 3rd, 2022, 11:29 am Do you know if SDLPoP was also ported on Android?
There was a port, not by us, but it has been taken off the store, and it might have contained malware.
by David
November 5th, 2022, 1:32 pm
Forum: Prince of Persia 1 for DOS
Topic: Useless glitches
Replies: 28
Views: 1556

Re: Useless glitches

VelCheran wrote: October 31st, 2022, 4:36 pm Interesting, this works with 1.0 but not with 1.4 so I guess it was known and corrected.
I could do this in PoP 1.4 as well:
level_12_get_sword_without_overflow_PoP1.4.zip
(273.58 KiB) Downloaded 4 times