Search found 5 matches
- January 9th, 2009, 9:34 pm
- Forum: Other Tools & Hex Editing
- Topic: prince.exe editor
- Replies: 7
- Views: 6100
Re: prince.exe editor
I did manage to pull up an archived version of that page (unfortunately, it doesn't work >.<). I do know what hex offsets I need for this. I am using a cracked v1.4 executable I want an initial HP of 1 (instead of 3) and a max HP of 15 (there's more than enough LEPs in my set for that, but most requ...
- December 7th, 2008, 2:21 am
- Forum: For DOS
- Topic: Prince of Persia Gaiden
- Replies: 1
- Views: 1336
Prince of Persia Gaiden
okay, I'm working on a bit of a "hard/technical" Prince of Persia levelset (which I'm calling "Prince of Persia Gaiden" for no reason at all). I'll actually have screenshots and stuff up within the week, but here's the rough info and current status of it... this was started as a ...
- December 4th, 2008, 12:34 am
- Forum: Other Tools & Hex Editing
- Topic: prince.exe editor
- Replies: 7
- Views: 6100
Re: prince.exe editor
There is one value I'm trying to find in the pop1 exe (a cracked 1.4, I'll upload it if you want/need it) for the game timer, since the levelset I'm making might end up taking more than 60 minutes to complete (heck, one level takes 9 minutes, assuming you get that first switch in the first room... i...
- December 3rd, 2008, 11:52 pm
- Forum: RoomShaker(2)
- Topic: To improve roomshaker
- Replies: 11
- Views: 14422
Re: To improve roomshaker
I'm willing to bet that the issue comes in with wrapping levels (or wrapping groups of rooms), where the bottom exit of room a leads to room b, and the bottom exit of room b leads to room a (which can result in a bottomless pit that doesn't kill the player). same things can be applied to other rooms...
- December 3rd, 2008, 11:42 pm
- Forum: RoomShaker(2)
- Topic: [docs] error in level 3 information (restart point trigger)
- Replies: 0
- Views: 9251
[docs] error in level 3 information (restart point trigger)
The "about level 3" part of the documentation has a error in it regarding the trigger for the restart point. This level also has a restart point that is triggered when you enter room 2 from the right side. This information is correct as long as the room to the right of room 2 is room 7 (wh...