There isn't. This time, Jaffar wins.
Search found 14 matches
- April 3rd, 2023, 4:58 pm
- Forum: For DOS
- Topic: Jaffar Wins!
- Replies: 3
- Views: 4074
- March 29th, 2023, 7:29 pm
- Forum: For DOS
- Topic: Jaffar Wins!
- Replies: 3
- Views: 4074
Jaffar Wins!
Imagine that you are a powerful sorcerer. You want to defeat the kid who single-handedly killed all of your guards.
Are you going to engage in a sword fight with him? Or will you use your magic?
https://www.popot.org/custom_levels.php?mod=0000289
Are you going to engage in a sword fight with him? Or will you use your magic?
https://www.popot.org/custom_levels.php?mod=0000289
- March 19th, 2023, 12:58 am
- Forum: General Stuff
- Topic: Weird level sequence...
- Replies: 4
- Views: 5148
Re: Weird level sequence...
Change these: 83 3E 9E 0F 0D 74 23 83 3E 9E 0F 0F 74 1C B8 29 00 EB E5 FF 06 18 3D EB 11 -> B8 29 00 EB F3 90 83 3E 18 3D 0D 75 06 C7 06 18 3D 00 00 FF 06 18 3D EB 11 and C6 06 22 3D B9 EB 20 79 03 0D 03 -> C6 06 22 3D B9 EB 20 6C 03 0D 03 In exchange, Level 13 and 15 now have ending music.
- December 16th, 2022, 10:21 pm
- Forum: For DOS
- Topic: Christmas of Persia
- Replies: 22
- Views: 11212
Re: Christmas of Persia
Mr.Crossbreed was able to walk through my closed gates in both Level 1 and Level 2. Is it an already known bug/trick? Can I prevent it?
Walkthrough videos
Walkthrough videos
- December 15th, 2022, 12:44 pm
- Forum: For DOS
- Topic: Christmas of Persia
- Replies: 22
- Views: 11212
Re: Christmas of Persia
Yes, but usually, guards will not advance into the “hit range” as long as you’re attacking. In the original game, only those in Level 1 do this. Oh, I see. I wasn't aware of this behaviour. So I shouldn't use Level 1 guards in mods even if I change their skills. In this case: no, it isn't intention...
- December 14th, 2022, 11:38 pm
- Forum: For DOS
- Topic: Christmas of Persia
- Replies: 22
- Views: 11212
Re: Christmas of Persia
Another thing: while the guards are pretty tough, they'll eventually advance even if I'm attacking, so just smashing the Shift button and waiting for them to blunder into the sword always works. The guards in level 1 of the original game behave like this as well. Is this intentional? I think this i...
- December 14th, 2022, 12:03 pm
- Forum: For DOS
- Topic: Christmas of Persia
- Replies: 22
- Views: 11212
Re: Christmas of Persia
Thank you!
That's not how it works. It's not the mod that can or cannot support SDLPoP. It's the other way around.yourantumayel69 wrote: ↑December 14th, 2022, 11:49 am By the way, can you add support SDLPoP for your mod Christmas of Persia?
- December 13th, 2022, 9:50 pm
- Forum: For DOS
- Topic: Christmas of Persia
- Replies: 22
- Views: 11212
Re: Christmas of Persia
Great stuff! :) Thank you! I'm not quite sure, but I suppose the enemies encountered on levels 1 and 2 are female? That was my intention. But they can be interpreted as male with shoulder-length hair as well. Are they elves? They are a bit too tall to be elves. I just referred them as guards in my ...
- December 10th, 2022, 12:39 am
- Forum: For DOS
- Topic: Christmas of Persia
- Replies: 22
- Views: 11212
Re: Christmas of Persia
Good stuff! The ending animation is really funny. :) Thank you for your feedback! You played through it really quick. Two minor issues: Sigh... I've played throughout the mod at least 50 times to find and fix every issue. I guess it wasn't enough. By the way, maybe also add it to PoPOT It's added n...
- December 9th, 2022, 12:46 am
- Forum: For DOS
- Topic: Modifications to prince.exe (hex editing)
- Replies: 96
- Views: 76234
Re: Modifications to prince.exe (hex editing)
These are the modifications I've made for my Christmas of Persia mod: the mouse doesn't appear in the ending sequence 0E E8 35 FE 9A 64 04 CB 06 B8 09 00 50 0E E8 57 FB -> EB 27 35 FE 9A 64 04 CB 06 B8 09 00 50 0E E8 57 FB drawing flames of torches with alpha and in another position: A1 68 59 40 50 ...
- December 9th, 2022, 12:31 am
- Forum: For DOS
- Topic: Christmas of Persia
- Replies: 22
- Views: 11212
Christmas of Persia
This is my first mod. It features altered sprites, graphics, levels, sounds, music, intro and outro.
Attention: It is only playable in DOSBox as I've made many modifications to the prince.exe file.
Attention: It is only playable in DOSBox as I've made many modifications to the prince.exe file.
- January 12th, 2022, 9:57 pm
- Forum: For DOS
- Topic: Modifications to prince.exe (hex editing)
- Replies: 96
- Views: 76234
Re: Modifications to prince.exe (hex editing)
but looked into it. Thank you! However, without a background all the torch flames are drawn on top of each other, to a big smeary blob. Yes, that's what I meant by "I know that this wouldn't erase the previous fire frame". I found a solution: Search for: A1 68 59 40 50 2B C0 50 A1 26 43 2...
- January 11th, 2022, 8:07 pm
- Forum: For DOS
- Topic: Modifications to prince.exe (hex editing)
- Replies: 96
- Views: 76234
Re: Modifications to prince.exe (hex editing)
I would like the fire of the torches to be drawn with transparent background. So with BLIT_TRANS mode, if I understand it correctly.
I know that this wouldn't erase the previous fire frame and the new frame would just be drawn over it.
Is it possible?
I know that this wouldn't erase the previous fire frame and the new frame would just be drawn over it.
Is it possible?
- September 21st, 2021, 8:01 am
- Forum: For DOS
- Topic: Female protagonist
- Replies: 8
- Views: 1896
Female protagonist
I've created a female protagonist.