Search found 122 matches

by VelCheran
November 11th, 2022, 8:41 pm
Forum: For DOS
Topic: Prince of Persia – Same Story Different Version
Replies: 14
Views: 710

Re: Prince of Persia – Same Story Different Version

Cool mod. I beat it on my second attempt, with no time remaining :D
Sorry about level 5, I just couldn't resist :mrgreen:
https://www.twitch.tv/videos/1649846855
by VelCheran
November 5th, 2022, 9:24 pm
Forum: Prince of Persia 1 for DOS
Topic: Useless glitches
Replies: 28
Views: 1638

Re: Useless glitches

Indeed, my bad, I probably did something wrong.
by VelCheran
November 5th, 2022, 9:23 pm
Forum: Princed Resources (PR)
Topic: Unable to import audio files into DAT
Replies: 4
Views: 119

Re: Unable to import audio files into DAT

Oh ok, thanks, I wouldn't have guessed it by myself :D
by VelCheran
October 31st, 2022, 4:36 pm
Forum: Prince of Persia 1 for DOS
Topic: Useless glitches
Replies: 28
Views: 1638

Re: Useless glitches

Interesting, this works with 1.0 but not with 1.4 so I guess it was known and corrected.
by VelCheran
October 31st, 2022, 4:13 pm
Forum: Princed Resources (PR)
Topic: Unable to import audio files into DAT
Replies: 4
Views: 119

Re: Unable to import audio files into DAT

Yes they are. I tried locating the folder "midisnd2" inside the same as pr, I got the same thing.
And it worked by putting the files in the same folder and use directly -i instead of --import=PATH and this time it worked. So it looks like --import doesn't work.
by VelCheran
October 30th, 2022, 1:27 pm
Forum: Princed Resources (PR)
Topic: Unable to import audio files into DAT
Replies: 4
Views: 119

Unable to import audio files into DAT

Hi there, I'm trying to use PR to change the game's music and sound effects, but right now I'm stuck at the import phase. I extracted the sound files from the game, replaced the original "main theme.mid" by another midi file, and when I try to import I get this: Princed resources (PR) v1.3...
by VelCheran
May 1st, 2022, 10:59 pm
Forum: SDLPoP
Topic: SDLPoP; David's open-source port of PoP
Replies: 847
Views: 122110

Re: SDLPoP; David's open-source port of PoP

Oh indeed! The original game has the same behaviour. Thanks, I'll keep that in mind next time.
by VelCheran
April 30th, 2022, 3:56 pm
Forum: SDLPoP
Topic: SDLPoP; David's open-source port of PoP
Replies: 847
Views: 122110

Re: SDLPoP; David's open-source port of PoP

Is this bug already known? Sometimes, when going to the next level, the kid loses his extra hit points.
As you can see in this video, I drink the extra life potion on level 7 but I only have three hit points in level 8.
https://www.twitch.tv/videos/1471154635?t=00h44m34s
by VelCheran
April 2nd, 2022, 4:38 pm
Forum: Prince of Persia 1 for DOS
Topic: Guide to Prince of Persia tricks (Large Topic)
Replies: 697
Views: 81315

Re: Guide to Prince of Persia tricks (Large Topic)

Yes, it took me time to remember that this works if you're one tile away from the wall, maybe I got it after this playthrough :D
by VelCheran
March 29th, 2022, 6:02 pm
Forum: SDLPoP
Topic: Keep guards after they fall offscreen
Replies: 16
Views: 697

Re: SDLPoP; David's open-source port of PoP

dmitry_s wrote: March 27th, 2022, 8:26 pm Here are my changes as well as some scenarios that I have tested.
That's great!
Now shauing can port his Queen of Light mod to DOS :D
by VelCheran
February 7th, 2022, 6:11 pm
Forum: Prince of Persia 1 for DOS
Topic: Guide to Prince of Persia tricks (Large Topic)
Replies: 697
Views: 81315

Re: Guide to Prince of Persia tricks (Large Topic)

Norbert, maybe this could be added to PoPOT as well, you can go through the gate without the guard hitting you, as shown here . (Did it in SDLPoP, but should be possible in DOSBox too) For now, I've added a comment about it under tricks 39 and 158. I get that the prince does not get hit, so I may s...
by VelCheran
January 23rd, 2022, 1:03 am
Forum: Prince of Persia 1 for DOS
Topic: Useless glitches
Replies: 28
Views: 1638

Re: Useless glitches

Nice one! The game is really puzzled by the situation, it seems. It detects the prince as being briefly on the right side of the mirror, thus decides to draw his reflection, but since he really is on the left I guess there's some kind of geometric symmetry involved and it puts it on the right. I don...
by VelCheran
January 2nd, 2022, 2:14 pm
Forum: SDLPoP
Topic: Multiple quicksaves
Replies: 28
Views: 992

Re: SDLPoP; David's open-source port of PoP

The other solution would be to do like the game Divinity: Original Sin for instance, which lets the player decide how many quicksaves he wants. If you set the number to 8, each press on quicksave key will erase the next slot until it reaches 8, in which case it will start from the beginning.
by VelCheran
December 25th, 2021, 10:42 pm
Forum: SDLPoP
Topic: New tile idea: teleports
Replies: 37
Views: 1551

Re: New tile idea: teleports

It works, thanks! :)
by VelCheran
December 21st, 2021, 1:26 am
Forum: SDLPoP
Topic: New tile idea: teleports
Replies: 37
Views: 1551

Re: New tile idea: teleports

Ok, the graphics aren't loading with the new executable. Here's what I did: I put the new SDLPoP into Apoplexy's folder, along with the new "data", "doc" and "src" folders (I guess only data is useful); I added a teleport balcony. In Apoplexy, the new graphics aren't lo...