Search found 86 matches
- April 18th, 2024, 1:13 am
- Forum: Prince Of Persia 2: The Shadow And The Flame
- Topic: Disassemblies of PoP2
- Replies: 21
- Views: 19404
Re: Disassemblies of PoP2
On a related note to this, while the above kid frame data is hardcoded into the executable, the other frame data arrays are in data files: PRINCE.DAT -> FRAM 1000 = Sword frame data PRINCE.DAT -> FRAM 1200 = Short sword frame data BIRD.DAT -> FRAM 750 = Bird guard frame data FLAME.DAT -> FRAM 750 =...
- April 15th, 2024, 10:55 pm
- Forum: SDLPoP
- Topic: SDLPoP; David's open-source port of PoP
- Replies: 864
- Views: 270026
Re: SDLPoP; David's open-source port of PoP
I tried to parse the Apple II version of the code and I've learned three things: I'm very slow at parsing Apple II assembly, there's nothing wrong with the DOS POP code as the "char_opp_dist() >= 32 && char_charid != charid_0_kid" code snippet ends up in the same retreat move that'...
- April 15th, 2024, 3:56 am
- Forum: SDLPoP
- Topic: SDLPoP; David's open-source port of PoP
- Replies: 864
- Views: 270026
Re: SDLPoP; David's open-source port of PoP
I found an odd piece of code: void parry() { short char_frame = Char.frame; short opp_frame = Opp.frame; short char_charid = Char.charid; short seq_id = seq_62_parry; // defend (parry) with sword short do_play_seq = 0; if ( char_frame == frame_158_stand_with_sword || // stand with sword char_frame =...
- April 11th, 2024, 1:41 am
- Forum: General Stuff
- Topic: The Rogue Prince of Persia announced
- Replies: 1
- Views: 113
- March 31st, 2024, 2:10 am
- Forum: General Stuff
- Topic: Prince of Persia 3 was in development a few years ago and then cancelled
- Replies: 5
- Views: 5263
Re: Prince of Persia 3 was in development a few years ago and then cancelled
Jordan Mechner recently published the English version of his graphic memoir. You can find purchase details here: https://www.jordanmechner.com/en/books/replay/ The book talks a lot about his life and that of his father and grandfather, but it also reveals some new details about two Prince of Persia ...
- March 29th, 2024, 8:25 pm
- Forum: General Stuff
- Topic: Prince of Persia 3 was in development a few years ago and then cancelled
- Replies: 5
- Views: 5263
Re: Prince of Persia 3 was in development a few years ago and then cancelled
This article has a few more details about the cancelled Prince of Persia 3 title, and also details about another cancelled POP title: https://www.digitaltrends.com/gaming/rpince-of-persia-jordan-mecher-interview/ “I moved to Montpellier eight years ago to make a Prince of Persia game,” Mechner says....
- February 26th, 2024, 2:06 am
- Forum: Prince Of Persia 2: The Shadow And The Flame
- Topic: Are POP2's controls supposed to be this bad, or is something wrong with my setup?
- Replies: 19
- Views: 8134
Re: Are POP2's controls supposed to be this bad, or is something wrong with my setup?
I managed to find the same code in v1.0 (I must have done a mistake when searching for it the other day). So people can apply these changes to the v1.0 DOS EXE if they want running jumps that feel the same as in POP1: Offset: 0x3197F: change 74 to 7D (jz to jge) Offset: 0x31A53: change 0B F6 7D 09 ...
- February 5th, 2024, 11:40 pm
- Forum: Prince Of Persia 2: The Shadow And The Flame
- Topic: Are POP2's controls supposed to be this bad, or is something wrong with my setup?
- Replies: 19
- Views: 8134
Re: Are POP2's controls supposed to be this bad, or is something wrong with my setup?
By the way, how is the player supposed to enter their name on a real Xbox? Did the developers even consider that? Or did they just assume that PoP2 is so hard that nobody is going to finish it? :) The random characters are: (&''''&('(&(ss Hmm, it's as if the Virtual Key Codes of arrow k...
- February 2nd, 2024, 4:43 am
- Forum: General Stuff
- Topic: Prince of Persia 3 was in development a few years ago and then cancelled
- Replies: 5
- Views: 5263
Re: Prince of Persia 3 was in development a few years ago and then cancelled
If by some miraculous stroke of luck we do end up getting PoP3, I personally would like it to be as close as possible to the original titles: A compelling story, pixel art, simple commands, and challenging platforming. Part of what I like about the original games is that the Kid/Prince feels so hum...
- February 2nd, 2024, 4:30 am
- Forum: Introductions
- Topic: Greetings
- Replies: 2
- Views: 10784
Re: Greetings
The SDL-POP and Apple 2 source codes that Alberto linked to are excellent references. For collision detection, the game calculates the image width of the current frame of animation for the prince and uses that to check if he's colliding with walls or enemies. The game does a smart thing in regards t...
- February 2nd, 2024, 4:16 am
- Forum: General Stuff
- Topic: Official Prince of Persia twitter celebrating 33th anniversary of POP
- Replies: 2
- Views: 6271
Re: Official Prince of Persia twitter celebrating 33th anniversary of POP
Too late for me, the current banner is different now. I'm guessing these are the pics they used: PoP33Y.jpg PoP33Ys.png Those are among the images they used during the celebration, yeah. This is another one: 1500x500.png Looking at it again, it's a bit funny they decided to re-draw the POP2 prince ...
- January 31st, 2024, 5:17 am
- Forum: Prince Of Persia 2: The Shadow And The Flame
- Topic: Are POP2's controls supposed to be this bad, or is something wrong with my setup?
- Replies: 19
- Views: 8134
Re: Are POP2's controls supposed to be this bad, or is something wrong with my setup?
Correction to something I had written above. There's 8 frames in the run animation loop -- not 6. Realizing this, I re-calculated how far the player moves between the 2 jump-able frames, and each interval is very close to one tile. I wonder if they had the logic of "We only need to check once p...
- January 30th, 2024, 6:14 pm
- Forum: Prince Of Persia 2: The Shadow And The Flame
- Topic: Are POP2's controls supposed to be this bad, or is something wrong with my setup?
- Replies: 19
- Views: 8134
Re: Are POP2's controls supposed to be this bad, or is something wrong with my setup?
If you mean that last big jump in level 11, then I know the frustration :lol:. L10Jump.JPG It was actually the two big jumps before the first checkpoint in the same level. I must have been lucky with the jump you linked as I think I did that first try. But now, all those jumps feel much easier and ...
- January 29th, 2024, 5:37 pm
- Forum: Prince Of Persia 2: The Shadow And The Flame
- Topic: Are POP2's controls supposed to be this bad, or is something wrong with my setup?
- Replies: 19
- Views: 8134
Re: Are POP2's controls supposed to be this bad, or is something wrong with my setup?
I managed to find the same code in v1.0 (I must have done a mistake when searching for it the other day). So people can apply these changes to the v1.0 DOS EXE if they want running jumps that feel the same as in POP1: Offset: 0x3197F: change 74 to 7D (jz to jge) Offset: 0x31A53: change 0B F6 7D 09 8...
- January 29th, 2024, 3:46 pm
- Forum: Prince Of Persia 2: The Shadow And The Flame
- Topic: PoP2 bugs
- Replies: 20
- Views: 19130
Re: PoP2 bugs
This is a weird one. I'm playing on V1.0. I haven't fully understood the trigger, it's either constantly loading level 03 after dying or pressing space to check the time left (on level 03), which is not shown after the first tree cutscene on level 05. The effect is that level 03's cutscene doesn't ...