Search found 127 matches
- June 30th, 2025, 2:05 pm
- Forum: Other Remakes and Ports
- Topic: Fluffy's Prince of Persia
- Replies: 66
- Views: 114659
Re: Fluffy's Prince of Persia
Video of current build: Jrxa6ypykyM Even though my focus is completing stuff required for level 1 to function, that does indirectly mean progress for the game as a whole. For instance, since I implemented support for rendering palettized textures, that means I have an easy solution for any part of t...
- June 29th, 2025, 11:55 am
- Forum: Other Remakes and Ports
- Topic: Fluffy's Prince of Persia
- Replies: 66
- Views: 114659
Re: Fluffy's Prince of Persia
Speaking of the colours of guards in the first level, when doing some tests in the Xbox version, I got a bug where a guard that followed me from a previous screen got black outfit colours, which I'm pretty sure is supposed to be impossible in the first level. POP2-BlackGuard.png I'm trying to ensure...
- June 27th, 2025, 10:10 pm
- Forum: Other Remakes and Ports
- Topic: Fluffy's Prince of Persia
- Replies: 66
- Views: 114659
Re: Fluffy's Prince of Persia
Extremely obscure Prince of Persia trivia for today: In the second screen in the first level of POP2, a blue guard will spawn if you kill the blue guard that's already in that room. But did you know you could make that spawning blue guard be red if you follow extremely specific steps!? Bring one red...
- June 25th, 2025, 5:23 pm
- Forum: Other Remakes and Ports
- Topic: Fluffy's Prince of Persia
- Replies: 66
- Views: 114659
Re: Fluffy's Prince of Persia
I decided to implement support for "depalettizing" textures in a shader rather when loading textures. It took less work than I expected and I'm nearly done with it. Here are some work-in-progress images as it's always more fun to showcase a feature while it's broken rather than when its fi...
- June 21st, 2025, 1:47 pm
- Forum: Prince Of Persia 2: The Shadow And The Flame
- Topic: Guards and their one weakness: 3-tile jumps
- Replies: 0
- Views: 280
Guards and their one weakness: 3-tile jumps
So, I've been reverse-engineering POP2 for a while and I stumbled upon something I found rather amusing. This jump breaks the AI in seemingly every version of the game except 2: prince_014.png DOS "IR" pre-release: The enemy doesn't even complete the jump and falls down. DOS v1.0: The enem...
- June 17th, 2025, 11:28 pm
- Forum: Other Remakes and Ports
- Topic: Fluffy's Prince of Persia
- Replies: 66
- Views: 114659
Re: Fluffy's Prince of Persia
I'm still working on this here and there. I spent hours on a bizarre problem I'm kind of annoyed I didn't figure out properly. My sword rendering was working completely fine for everything, except for the sword for guards running or jumping. I eventually figured out that the render offset from the s...
- May 17th, 2025, 1:35 pm
- Forum: Other Remakes and Ports
- Topic: Fluffy's Prince of Persia
- Replies: 66
- Views: 114659
Re: Fluffy's Prince of Persia
The first screenshot has the prince and a guard back-to-back, just like the screenshot of a recent mod . :) They are even roughly in the same place within the room. It's a sign!!! Well, hopefully not a sign that my code should try to support original bugs to this extent... I've gotten some more pro...
- May 16th, 2025, 2:01 pm
- Forum: Other Remakes and Ports
- Topic: Fluffy's Prince of Persia
- Replies: 66
- Views: 114659
Re: Fluffy's Prince of Persia
Didn't get much of a chance to work on the project the past weeks, but I got some more stuff done. I'm very close to having the dynamic enemy spawn system fully implemented. Just have to fix a few bugs and finish AI code for guards being able to run and jump and then almost all of level 1 will play ...
- April 14th, 2025, 11:24 pm
- Forum: Other Remakes and Ports
- Topic: Fluffy's Prince of Persia
- Replies: 66
- Views: 114659
Re: Fluffy's Prince of Persia
Been doing more work related to enemies and combat. Most of the code related to fighting guards is implemented now.
- April 9th, 2025, 10:46 pm
- Forum: Other Remakes and Ports
- Topic: Fluffy's Prince of Persia
- Replies: 66
- Views: 114659
Re: Fluffy's Prince of Persia
I'll upload a new build now and then. Like this one: https://fluffyquack.com/prince/builds/2025-04-09.zip You can now press "shift+k" to jump to the previous level. That way you can play the "demonstration" level in POP1 which occupies the very first level slot. You can use the &...
- April 9th, 2025, 5:02 pm
- Forum: Other Remakes and Ports
- Topic: Fluffy's Prince of Persia
- Replies: 66
- Views: 114659
Re: Fluffy's Prince of Persia
Addendum to my previous post: I probably should have remembered to look into my game state save/load code or tested if state loading worked at all. I didn't do either, so the same code would have just saved the actual level tile data as a broken pointer with no actual data saved. So that makes the a...
- April 7th, 2025, 9:39 pm
- Forum: Other Remakes and Ports
- Topic: Fluffy's Prince of Persia
- Replies: 66
- Views: 114659
Re: Fluffy's Prince of Persia
I did a major change to how levels are stored in memory. When I started the project, I went with a simple structure for level size. I define a giant array that's big enough for any POP level (I calculated max size based on worst case scenario: a level with all rooms aligned in a line, so the max was...
- April 6th, 2025, 2:05 pm
- Forum: Other Remakes and Ports
- Topic: Fluffy's Prince of Persia
- Replies: 66
- Views: 114659
Re: Fluffy's Prince of Persia
That would be awesome and very immersive! Talking about custom levels, just imagine you need to press a timed floor tile from the previous level to proceed. Like you begin the level trapped between two cell doors and discover you can go back. Mind blown! 🤯 Would be a good way to hide very obscure s...
- April 5th, 2025, 11:24 pm
- Forum: Other Remakes and Ports
- Topic: Fluffy's Prince of Persia
- Replies: 66
- Views: 114659
Re: Fluffy's Prince of Persia
I found a funny bug in the 2025-03-14 release: I wanted to climb up to the ledge at the start of level 8... and the prince entered the closed exit door instead. :) entering_closed_level_door_level_8.png Then it happened again on level 10: entering_closed_level_door_level_10.png Oh yeah, my code for...
- April 5th, 2025, 3:43 pm
- Forum: Other Remakes and Ports
- Topic: Fluffy's Prince of Persia
- Replies: 66
- Views: 114659
Re: Fluffy's Prince of Persia
Now that you mention it, I remember a post of the coordinate system explanation, and I feel so silly for forgetting about it. I have a very short attention span it seems :oops: sorry. Even if merging both worlds is not entirely possible or convenient, I feel having one program to bundle both POP ga...