Search found 85 matches

by FluffyQuack
Yesterday, 10:55 pm
Forum: SDLPoP
Topic: SDLPoP; David's open-source port of PoP
Replies: 864
Views: 267173

Re: SDLPoP; David's open-source port of PoP

I tried to parse the Apple II version of the code and I've learned three things: I'm very slow at parsing Apple II assembly, there's nothing wrong with the DOS POP code as the "char_opp_dist() >= 32 && char_charid != charid_0_kid" code snippet ends up in the same retreat move that'...
by FluffyQuack
Yesterday, 3:56 am
Forum: SDLPoP
Topic: SDLPoP; David's open-source port of PoP
Replies: 864
Views: 267173

Re: SDLPoP; David's open-source port of PoP

I found an odd piece of code: void parry() { short char_frame = Char.frame; short opp_frame = Opp.frame; short char_charid = Char.charid; short seq_id = seq_62_parry; // defend (parry) with sword short do_play_seq = 0; if ( char_frame == frame_158_stand_with_sword || // stand with sword char_frame =...
by FluffyQuack
March 31st, 2024, 2:10 am
Forum: General Stuff
Topic: Prince of Persia 3 was in development a few years ago and then cancelled
Replies: 5
Views: 4987

Re: Prince of Persia 3 was in development a few years ago and then cancelled

Jordan Mechner recently published the English version of his graphic memoir. You can find purchase details here: https://www.jordanmechner.com/en/books/replay/ The book talks a lot about his life and that of his father and grandfather, but it also reveals some new details about two Prince of Persia ...
by FluffyQuack
March 29th, 2024, 8:25 pm
Forum: General Stuff
Topic: Prince of Persia 3 was in development a few years ago and then cancelled
Replies: 5
Views: 4987

Re: Prince of Persia 3 was in development a few years ago and then cancelled

This article has a few more details about the cancelled Prince of Persia 3 title, and also details about another cancelled POP title: https://www.digitaltrends.com/gaming/rpince-of-persia-jordan-mecher-interview/ “I moved to Montpellier eight years ago to make a Prince of Persia game,” Mechner says....
by FluffyQuack
February 26th, 2024, 2:06 am
Forum: Prince Of Persia 2: The Shadow And The Flame
Topic: Are POP2's controls supposed to be this bad, or is something wrong with my setup?
Replies: 19
Views: 7955

Re: Are POP2's controls supposed to be this bad, or is something wrong with my setup?

I managed to find the same code in v1.0 (I must have done a mistake when searching for it the other day). So people can apply these changes to the v1.0 DOS EXE if they want running jumps that feel the same as in POP1: Offset: 0x3197F: change 74 to 7D (jz to jge) Offset: 0x31A53: change 0B F6 7D 09 ...
by FluffyQuack
February 5th, 2024, 11:40 pm
Forum: Prince Of Persia 2: The Shadow And The Flame
Topic: Are POP2's controls supposed to be this bad, or is something wrong with my setup?
Replies: 19
Views: 7955

Re: Are POP2's controls supposed to be this bad, or is something wrong with my setup?

By the way, how is the player supposed to enter their name on a real Xbox? Did the developers even consider that? Or did they just assume that PoP2 is so hard that nobody is going to finish it? :) The random characters are: (&''''&('(&(ss Hmm, it's as if the Virtual Key Codes of arrow k...
by FluffyQuack
February 2nd, 2024, 4:43 am
Forum: General Stuff
Topic: Prince of Persia 3 was in development a few years ago and then cancelled
Replies: 5
Views: 4987

Re: Prince of Persia 3 was in development a few years ago and then cancelled

If by some miraculous stroke of luck we do end up getting PoP3, I personally would like it to be as close as possible to the original titles: A compelling story, pixel art, simple commands, and challenging platforming. Part of what I like about the original games is that the Kid/Prince feels so hum...
by FluffyQuack
February 2nd, 2024, 4:30 am
Forum: Introductions
Topic: Greetings
Replies: 2
Views: 10475

Re: Greetings

The SDL-POP and Apple 2 source codes that Alberto linked to are excellent references. For collision detection, the game calculates the image width of the current frame of animation for the prince and uses that to check if he's colliding with walls or enemies. The game does a smart thing in regards t...
by FluffyQuack
February 2nd, 2024, 4:16 am
Forum: General Stuff
Topic: Official Prince of Persia twitter celebrating 33th anniversary of POP
Replies: 2
Views: 6066

Re: Official Prince of Persia twitter celebrating 33th anniversary of POP

Too late for me, the current banner is different now. I'm guessing these are the pics they used: PoP33Y.jpg PoP33Ys.png Those are among the images they used during the celebration, yeah. This is another one: 1500x500.png Looking at it again, it's a bit funny they decided to re-draw the POP2 prince ...
by FluffyQuack
January 31st, 2024, 5:17 am
Forum: Prince Of Persia 2: The Shadow And The Flame
Topic: Are POP2's controls supposed to be this bad, or is something wrong with my setup?
Replies: 19
Views: 7955

Re: Are POP2's controls supposed to be this bad, or is something wrong with my setup?

Correction to something I had written above. There's 8 frames in the run animation loop -- not 6. Realizing this, I re-calculated how far the player moves between the 2 jump-able frames, and each interval is very close to one tile. I wonder if they had the logic of "We only need to check once p...
by FluffyQuack
January 30th, 2024, 6:14 pm
Forum: Prince Of Persia 2: The Shadow And The Flame
Topic: Are POP2's controls supposed to be this bad, or is something wrong with my setup?
Replies: 19
Views: 7955

Re: Are POP2's controls supposed to be this bad, or is something wrong with my setup?

If you mean that last big jump in level 11, then I know the frustration :lol:. L10Jump.JPG It was actually the two big jumps before the first checkpoint in the same level. I must have been lucky with the jump you linked as I think I did that first try. But now, all those jumps feel much easier and ...
by FluffyQuack
January 29th, 2024, 5:37 pm
Forum: Prince Of Persia 2: The Shadow And The Flame
Topic: Are POP2's controls supposed to be this bad, or is something wrong with my setup?
Replies: 19
Views: 7955

Re: Are POP2's controls supposed to be this bad, or is something wrong with my setup?

I managed to find the same code in v1.0 (I must have done a mistake when searching for it the other day). So people can apply these changes to the v1.0 DOS EXE if they want running jumps that feel the same as in POP1: Offset: 0x3197F: change 74 to 7D (jz to jge) Offset: 0x31A53: change 0B F6 7D 09 8...
by FluffyQuack
January 29th, 2024, 3:46 pm
Forum: Prince Of Persia 2: The Shadow And The Flame
Topic: PoP2 bugs
Replies: 20
Views: 18736

Re: PoP2 bugs

This is a weird one. I'm playing on V1.0. I haven't fully understood the trigger, it's either constantly loading level 03 after dying or pressing space to check the time left (on level 03), which is not shown after the first tree cutscene on level 05. The effect is that level 03's cutscene doesn't ...
by FluffyQuack
January 29th, 2024, 12:10 am
Forum: Prince Of Persia 2: The Shadow And The Flame
Topic: Are POP2's controls supposed to be this bad, or is something wrong with my setup?
Replies: 19
Views: 7955

Re: Are POP2's controls supposed to be this bad, or is something wrong with my setup?

Apply these changes to the Xbox executable of POP2 to make running jumps function the same as in POP1: Offset 0x9755B: change 74 to 7D (jz to jge) (search for 74 28 66 3D 0B 00 74 22 if offset is wrong) Offset 0x9763A: change 7D to 78 (jge to js) (search for 7D 11 66 83 F9 04 75 0B 5F 5E if offset i...