Search found 436 matches
- Yesterday, 11:01 pm
- Forum: Off-Topic
- Topic: What are you working on?
- Replies: 109
- Views: 103342
Re: What are you working on?
Not dead as well, had some nervous breakdown last mid-October, and slowly have been getting things sorted out. Prince of Persia related, have been doing some music-related stuff perhaps for this year. Plans for a third SNES mod are still on the table, but I'm aiming to at least find a way to try to ...
- July 29th, 2024, 12:21 pm
- Forum: For SNES
- Topic: How to edit music from PoP1 SNES using the SNES GSS program?
- Replies: 3
- Views: 5811
Re: How to edit music from PoP1 SNES using the SNES GSS program?
Ok, thank you for your response. Is there another simpler method for changing the music in PoP1 SNES? Preferably without having to mess around with a hex editor It is the only way as of now, as there is no music tool for Prince of Persia SNES. Still, it is not too difficult to do it via hex editing...
- July 17th, 2024, 9:09 am
- Forum: Prince of Persia 1 for SNES
- Topic: Pre-release screenshots in magazines
- Replies: 31
- Views: 41256
Re: Pre-release screenshots in magazines
From what I understand, they didn't like first preview they've seen because it was based on the Apple II version. And they didn't like the final version which I'm quite sure is also based on the Apple II version. Certainly SNES PoP is closer to the physics and feeling to the original Apple II and n...
- July 2nd, 2024, 6:06 am
- Forum: Prince of Persia 1 for SNES
- Topic: Pre-release screenshots in magazines
- Replies: 31
- Views: 41256
Re: Pre-release screenshots in magazines
One early screenshot was found in the French magazine Joystick 07-08/1991. The game was apparently shown at CES 1991 which took place on 01/06/1991. And this is a year before the release in Japan which was released on 03/07/1992, in the rest of the world the game was released on 01/11/1992. That's ...
- April 2nd, 2024, 12:40 am
- Forum: Prince of Persia 1 - Other
- Topic: PC-98 (PC-9821 / PC98)
- Replies: 56
- Views: 78016
Re: PC-98 (PC-9821 / PC98)
Question. Can this Prince bunny hop in this version? I tried to do bunny hops at the start of Level 1 and couldn't do them.
- February 24th, 2024, 9:57 pm
- Forum: Prince of Persia 1 for SNES
- Topic: Autosplitter for PoP1 SNES 100%
- Replies: 21
- Views: 24288
Re: Autosplitter for PoP1 SNES 100%
It seems I made a silly mistake with the in-game timer in my previous post. Whenever the game is paused, the displayed time "twitches" because the timer keeps running, but the splitter repeatedly resets it after a fraction of a second. To fix this, I added an isLoading block which always ...
- February 18th, 2024, 6:20 pm
- Forum: Prince of Persia 1 for SNES
- Topic: Autosplitter for PoP1 SNES 100%
- Replies: 21
- Views: 24288
Re: Autosplitter for PoP1 SNES 100%
(Posting for test message) Hello David, I was wondering if in-game timer could be added to the regular any% autosplitter just like the 100% autosplitter has it. I'm attaching the any% autosplitter here. Hope it is possible. P.S. How the addresses can be updated to the latest SNES 9X? (in this case 1...
- December 31st, 2023, 5:28 am
- Forum: Prince of Persia 1 for SNES
- Topic: Pre-release screenshots in magazines
- Replies: 31
- Views: 41256
Re: Hacking the SNES ROM
The background seems to be exp0/81.bmp from snes_graphics.zip . Aha! That solves that graphic mystery. I was wondering where it was used in the final game (personally thought it was somewhere in Level 19) but it looks like it was a background for an early iteration of the title screen. Nice to see ...
- April 10th, 2023, 9:08 am
- Forum: Prince of Persia 1 for SNES
- Topic: Pre-release screenshots in magazines
- Replies: 31
- Views: 41256
Re: Hacking the SNES ROM
Oh wow, that's odd. I think I did save those two to my old laptop, but I need to retrieve them from there to keep them safe.David wrote: ↑April 9th, 2023, 4:39 pm
Both of these have disappeared.
The archive still has some 1992 issues, but not these two.
https://archive.org/details/videogamema ... mitsu+1992
- March 25th, 2023, 11:28 am
- Forum: Prince of Persia 1 for SNES
- Topic: Changing PoP1 SNES to look like PoP1 DOS?
- Replies: 27
- Views: 32886
Re: Changing PoP1 SNES to look like PoP1 DOS?
Hey Shauing, after multiple attempts to figure out how the tool works, it doesn't seem to work on my computer. The tool seems not to work on my computer, I don't know why but when I load a rom, the software crashes instantly. You talk about pointers, can you explain to me what you did for the "...
- February 26th, 2023, 8:55 pm
- Forum: Prince of Persia 1 for SNES
- Topic: Autosplitter for PoP1 SNES 100%
- Replies: 21
- Views: 24288
Re: Autosplitter for PoP1 SNES 100%
I finally added splits for the remaining levels. SNES PoP autosplitter 2023-02-26.zip Awesome, will be sure to check everything out and see if I find any bugs or weird issues. I'm not sure how to measure the time on level 20, because: 1. The main timer stops on level 20. 2. The per-level timer is r...
- January 29th, 2023, 9:58 am
- Forum: Prince of Persia 1 for SNES
- Topic: Autosplitter for PoP1 SNES 100%
- Replies: 21
- Views: 24288
Re: Disassembly of PoP1 SNES
I added an option for the doing actions in any order. It's enabled by default. If enabled, the autosplitter will recognize any action any time, but the splits display will advance only when the currently highlighted action is done. (Because an autosplitter can't mark a later split as done, nor can ...
- January 13th, 2023, 10:44 pm
- Forum: Prince of Persia 1 for SNES
- Topic: Autosplitter for PoP1 SNES 100%
- Replies: 21
- Views: 24288
Re: Disassembly of PoP1 SNES
Here is what I came up with: SNES PoP autosplitter 2023-01-08.zip So far it's only levels 1-2. I figured out how to follow guards moving to other rooms. Open questions: What if the player does the actions in different order? Currently they won't register. What if the player (dies and) restarts a le...
- November 26th, 2022, 11:45 pm
- Forum: Prince of Persia 1 for SNES
- Topic: Autosplitter for PoP1 SNES 100%
- Replies: 21
- Views: 24288
Re: Disassembly of PoP1 SNES
By the way, how would these checks appear to the users of the autosplitter script? As I see it, autosplitter scripts have limited interaction features. They can tell LiveSplit the game time, tell when a level of the game ended, or reset the times. They can also output debug messages which only deve...
- November 20th, 2022, 9:33 am
- Forum: Prince of Persia 1 for SNES
- Topic: Autosplitter for PoP1 SNES 100%
- Replies: 21
- Views: 24288
Re: Disassembly of PoP1 SNES
Sweet; so if I understand correctly, with these findings the autosplitter will check for the potions per level (does this include the kill potion on level 18 or not?) and the number of guards per level as well. I assume that if you die, the counter for the potions already drunk and guards killed wil...