Search found 116 matches
- August 20th, 2016, 11:28 pm
- Forum: General Stuff
- Topic: Podcast episode about Prince of Persia remakes
- Replies: 3
- Views: 1103
Re: Podcast episode about Prince of Persia remakes
I wonder why is there a link to "Open Letter to Hobbyists"... This was a citation of one of our co-hosts during the episode, he was making the parallel between the Open Source movement and the "Software Market", showing they pretty much started at the same period of history. Too...
- August 18th, 2016, 12:56 am
- Forum: General Stuff
- Topic: Podcast episode about Prince of Persia remakes
- Replies: 3
- Views: 1103
Podcast episode about Prince of Persia remakes
Guys, I just wanted to let you know that I have a podcast (in portuguese) about software development and today's episode brings an interview we did with Bruno "oitofelix" discussing about the development process of his project MININIM and a little bit also about my own project for Roku. We...
- August 15th, 2016, 5:45 am
- Forum: Other Tools & Hex Editing
- Topic: PoP 1 Sprites Conversion Tool
- Replies: 18
- Views: 13493
Re: PoP 1 Sprites Conversion Tool
New release to address two small fixes related to palace tiles (mirror, balcony):
https://github.com/lvcabral/PoPSpritesC ... v1.1.1.133
https://github.com/lvcabral/PoPSpritesC ... v1.1.1.133
- August 14th, 2016, 5:46 am
- Forum: Other Tools & Hex Editing
- Topic: PoP 1 Sprites Conversion Tool
- Replies: 18
- Views: 13493
Re: PoP 1 Sprites Conversion Tool
Just released a new version of the PoP 1 Sprites Conversion tool: https://github.com/lvcabral/PoPSpritesConverter/releases/tag/v1.1.0.130 It now correctly supports mods with wda (wall-drawing algorithm) on palace tiles and support multicolor palettes on potion bubbles. The GUI tool I mentioned in a ...
- August 14th, 2016, 5:14 am
- Forum: Princed Resources (PR)
- Topic: PR 1.3.1 pre-release 2
- Replies: 13
- Views: 14768
Re: PR 1.3.1 pre-release 2
When extracting the graphics from SNES VPALACE.DAT (that uses WDA) For such VPALACE.DAT files, you need to make a new resources.xml this way: * Make a copy of the original resources.xml with a different name. * In that, copy the "walls" section from "vdungeon" to "vpalace&q...
- August 12th, 2016, 8:40 am
- Forum: Princed Resources (PR)
- Topic: PR 1.3.1 pre-release 2
- Replies: 13
- Views: 14768
Re: PR 1.3.1 pre-release 2
When extracting the graphics from SNES VPALACE.DAT (that uses WDA) I always get only the first 5 resources in color, the rest are converted as B&W and with the patterns scrambled (see image). Any clue about this issue? EDIT: Just noticed that the VPALACE from mod 47 (Pirates of Persia) also has ...
- August 11th, 2016, 5:39 pm
- Forum: Other Tools & Hex Editing
- Topic: PoP 1 Sprites Conversion Tool
- Replies: 18
- Views: 13493
Re: PoP 1 Sprites Conversion Tool
Thanks for the detailed information Norbert! I noticed that the xml has some information about the mods, like the executable name and minutes to finish the game, but other information like number of initial and maximum health points are not there. Would maybe interesting to have a tool to extract th...
- August 10th, 2016, 7:01 pm
- Forum: Other Tools & Hex Editing
- Topic: PoP 1 Sprites Conversion Tool
- Replies: 18
- Views: 13493
Re: PoP 1 Sprites Conversion Tool
Just a heads up, if you use mods.xml , see also modsu.xml . The latter is a lot smaller (>300kB versus <300b) and usable to check when the former was last updated. The latter is used by starwindz's Total Pack to notify the user of available updates. I will use that, thanks. By the way, maybe it's n...
- August 10th, 2016, 5:59 pm
- Forum: Other Tools & Hex Editing
- Topic: PoP 1 Sprites Conversion Tool
- Replies: 18
- Views: 13493
Re: PoP 1 Sprites Conversion Tool
I submitted to github a fix for the tile build method to an issue I discovered while converting Norbert's "Prince of Wateria" mod. BTW nice trick using a wall tile as a background decoration. I also created a set of batch files to use wget , apoplexy , pr and my tool to download and conver...
- August 7th, 2016, 4:45 pm
- Forum: Other Remakes and Ports
- Topic: Prince of Persia port for Roku streaming box
- Replies: 99
- Views: 65584
Re: Prince of Persia port for Roku streaming box
When I moved to work here in US (back in 2011) I got a "smart TV" to the living room and a "dumb" TV for my bedroom, so I purchased a Roku to have Netflix available there. I also had a hard drive with my movies and music that was connected to my wi-fi network but it also could no...
- August 7th, 2016, 4:21 pm
- Forum: Other Remakes and Ports
- Topic: Prince of Persia port for Roku streaming box
- Replies: 99
- Views: 65584
Re: Prince of Persia port for Roku streaming box
Norbert is right, the platform is closed. their strategy now is focusing in TVS, several brands are now licensing their OS. But you need to look this way, there are literally millions of people in US that owns a device or TV with Roku OS, they are in "jail", so I'm making them have some fu...
- August 7th, 2016, 8:37 am
- Forum: Other Remakes and Ports
- Topic: Prince of Persia port for Roku streaming box
- Replies: 99
- Views: 65584
Re: Prince of Persia port for Roku streaming box
Just finished two last remaining features:
- HighScores management
- Support for downloading mods from the web (in addition to the internal mods)
Now just bug fixes for the last beta release (v0.12) I hope to be able to release next weekend.
- HighScores management
- Support for downloading mods from the web (in addition to the internal mods)
Now just bug fixes for the last beta release (v0.12) I hope to be able to release next weekend.
- August 5th, 2016, 5:40 pm
- Forum: Other Tools & Hex Editing
- Topic: PoP 1 Sprites Conversion Tool
- Replies: 18
- Views: 13493
Re: PoP 1 Sprites Conversion Tool
Obrigado oitofelix!oitofelix wrote:Congratulations on this new tool, lvcabral!
- August 5th, 2016, 5:40 pm
- Forum: Other Tools & Hex Editing
- Topic: PoP 1 Sprites Conversion Tool
- Replies: 18
- Views: 13493
Re: PoP 1 Sprites Conversion Tool
I didn't actually test the program (yet), but I did try to get it to compile/link/run under Linux. It works. I had to rename the "packing" directory to "Packing" (with a capital p). After that I could create the executable with: xbuild PoPSpritesConverter.csproj It gave a warnin...
- August 5th, 2016, 5:59 am
- Forum: Other Tools & Hex Editing
- Topic: PoP 1 Sprites Conversion Tool
- Replies: 18
- Views: 13493
PoP 1 Sprites Conversion Tool
In my quest to convert the PoP Mods to be used by my Roku port, I decided to create a tool to help me on this endeavor. The result is the PoP Sprites Converter popsc You can find the source code at: https://github.com/lvcabral/PoPSpritesConverter And the released binary at: https://github.com/lvcabr...