Search found 72 matches
- September 23rd, 2020, 2:35 am
- Forum: Prince of Persia 1 for SNES
- Topic: SMC or SFC
- Replies: 6
- Views: 6636
Re: SMC or SFC
Unless one of them has an extra header that the other doesn't, they're probably the same.
- June 22nd, 2020, 6:58 am
- Forum: General Stuff
- Topic: Hard questions
- Replies: 2
- Views: 752
Re: Hard questions
2. Probably because there's a North American SNES, a European SNES and a Japanese Super Famicom.
- June 20th, 2020, 7:21 am
- Forum: Prince of Persia 1 for SNES
- Topic: Why are there no vowels on the password screen?
- Replies: 2
- Views: 6813
Re: Why are there no vowels on the password screen?
Still no replies?
Well, apparently, it's a requirement by Nintendo of America that games must not contain vowels in their password system to be approved.
Well, apparently, it's a requirement by Nintendo of America that games must not contain vowels in their password system to be approved.
- June 20th, 2020, 4:54 am
- Forum: Prince of Persia 1 for SNES
- Topic: Hacking the SNES ROM
- Replies: 460
- Views: 573328
Re: Hacking the SNES ROM
Adding a small hack for the 30th along the other three remaining: On DOS, the level end music starts when the Prince starts going up the stairs, but on SNES it starts after the animation and sound steps are over. Can this be changed? Most of the ports including the original Apple II version also pl...
- June 14th, 2020, 4:26 am
- Forum: Prince of Persia 1 for SNES
- Topic: SNES special events (draft)
- Replies: 23
- Views: 16882
Re: SNES special events (draft)
Than maybe this is the purpose of the "check with the brown skeleton" I mentioned in the draft text files? That's why I said "Partly missing". I'm curious, how did you find this out? Did you notice the difference while playing the game, or did you find this out from the disassem...
- June 7th, 2020, 9:53 pm
- Forum: Prince of Persia 1 for SNES
- Topic: SNES special events (draft)
- Replies: 23
- Views: 16882
Re: SNES special events (draft)
Partly missing: the brown skeleton on level 18 will stay dead for shorter period of time.
- January 17th, 2020, 12:59 am
- Forum: Off-Topic
- Topic: Do you own a smartphone?
- Replies: 4
- Views: 1052
- November 15th, 2019, 5:42 am
- Forum: Prince of Persia 1 for SNES
- Topic: About the levels
- Replies: 4
- Views: 5669
Re: About the levels
Similar but not the same. Some rooms are identical but never entire levels.
- October 12th, 2019, 2:40 pm
- Forum: General Stuff
- Topic: PoP videos / images
- Replies: 504
- Views: 132404
- September 28th, 2019, 4:38 am
- Forum: Prince of Persia 1 - Other
- Topic: Mac PoP emulation
- Replies: 36
- Views: 33898
- September 24th, 2019, 2:18 am
- Forum: Princed Resources (PR)
- Topic: 'drinking.wav' has errors, skipped
- Replies: 12
- Views: 7820
Re: 'drinking.wav' has errors, skipped
The difference is that there's a 'LIST' chunk in the first file between the 'fmt ' chunk and the 'data' chunk.
- August 21st, 2019, 9:15 pm
- Forum: Prince Of Persia 2: The Shadow And The Flame
- Topic: Mac sprites... assembled together.
- Replies: 6
- Views: 10283
Re: Mac sprites... assembled together.
New maps!
Almost the same as in the first post but now with doors infos and checkpoint locations.
https://realxcv.com/files/maps2adv.zip
Almost the same as in the first post but now with doors infos and checkpoint locations.
https://realxcv.com/files/maps2adv.zip
- December 26th, 2018, 7:35 pm
- Forum: Prince of Persia 1 - Other
- Topic: Manuals of various versions
- Replies: 24
- Views: 19188
- November 20th, 2018, 5:16 am
- Forum: Prince of Persia 1 - Other
- Topic: Was there another version of PoP1 Mac?
- Replies: 5
- Views: 2391
Re: Was there another version of PoP1 Mac?
More differences: - Not tested but high scores are apparently stored in a 'SCOR' resource instead of a 'HIGH' resource. - All sounds are stored in 'snd ' resources while v1.0 has a few in 'csnd' resources. - There are a two extra 'clut' resources: 4001 - 16 colors and 4002 - 16 sepia. - The high qua...