Thanks for your feedback.
I already thought about increasing the time limit but I find it quite tricky to choose a good one since the time one needs to complete a level can vary a lot from player to player...
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Re: Dusk:Mod
Sooooo, I added a new version to the start post. I overworked Level8 again to make it more consistent in it´s style. The guard part was a bit to difficult for this mod anyway (at least I think so). But I added a life bottle for those of you who like it hardcore. ;) This should have been the last par...
Re: Dusk:Mod
Nope. 
As I say its quite difficult. Perhaps I´m going to patch that part again, but first I wanna see if there is someone who is able to figure it out.
EDIT: Wait, you are not even talking about the guard part!? Well, the start part is basically the same like before.

As I say its quite difficult. Perhaps I´m going to patch that part again, but first I wanna see if there is someone who is able to figure it out.
EDIT: Wait, you are not even talking about the guard part!? Well, the start part is basically the same like before.

Re: Dusk:Mod
Update to v1.2 just arrived. I´m now quite happy with the mod on the whole. I hope it´s not to difficult to figure out how to beat the Lvl8-guard the right way. -.- Lvl11, however, is now much better IMO and shouldn´t feel like a cheap filler level anymore. Lvl4 has a lot doors. I hope I considered ...
Re: Dusk:Mod
Well, I added an update to my first post. I replaced level 6 and 14 completely. The fat guard in level 6 is now, under the given circumstances, the hardest opponent in the mod. In fact, the whole level 6 is now one of the more difficult ones. Hope you like it. Btw. what way did you choose in Level 4...
Re: Dusk:Mod
The room before wasnt the only one where you can create tiles by yourself. xP
Re: Dusk:Mod
You can climb down the front floor tile. New tiles are created only if you set a foot on them. 

Re: Dusk:Mod
Seems like you made yourself to many floor tiles. 

Re: Dusk:Mod
You went the wrong way, that is a dead end. You reach this platform from the other site.
Re: Dusk:Mod
Well, I didn´t focus that much on making a hard mod, but more on one which would be fun to play. 

Re: Dusk:Mod
At the start you must go to the right. Climp up the tower and jump to the left to the next one.
Re: Dusk:Mod
Just try to reach the door over him, then he will open the one you actually have to go through. The spikes tile at your feet is inactive. 

Re: Dusk:Mod
45 minutes?! o_O° .. ...that´s pretty fast.
But nice to see that it is possible in time.
Btw, 12a is my favorite level.
But nice to see that it is possible in time.

Btw, 12a is my favorite level.
Re: Dusk:Mod
But the backround thing is sometimes really annoying. You got a (in your opinion) great idea but then you recognize that it would brake the wall patterns if you do it this way. :( Besides this, he probably referred to the fact that some people don´t care much about the overall look of their over the...
Re: Dusk:Mod
Making good looking palace levels is indeed a bit trickier. 
