Search found 5796 matches
- July 15th, 2025, 7:56 am
- Forum: Off-Topic
- Topic: Random off-topic stuff
- Replies: 314
- Views: 299185
- July 14th, 2025, 3:55 pm
- Forum: Off-Topic
- Topic: What are you listening to right now?
- Replies: 202
- Views: 1751630
- July 13th, 2025, 10:09 pm
- Forum: Off-Topic
- Topic: Random off-topic stuff
- Replies: 314
- Views: 299185
Re: Random off-topic stuff
Disappointing game, for me personally.Norbert wrote: ↑March 11th, 2025, 9:16 pm [Death Stranding 2 trailer]
(By the way, the song used is "To The Wilder" by Yoann Lemoine (Woodkid); song on YT.)
(Played it only for an hour or so.)
This review, by someone else (Skill Up), sums up the problems well:
- July 8th, 2025, 10:28 pm
- Forum: Off-Topic
- Topic: Random off-topic stuff
- Replies: 314
- Views: 299185
- July 3rd, 2025, 5:00 pm
- Forum: Off-Topic
- Topic: Random off-topic stuff
- Replies: 314
- Views: 299185
Re: Random off-topic stuff
I see that Wikipedia has started rolling out what they call temporary accounts, for IP editors. By assigning a temporary username that lasts for 90 days, in the format "~yyyy-nnnnnn".
- June 30th, 2025, 9:38 am
- Forum: General Stuff
- Topic: princed.org (phpBB forum + webpages)
- Replies: 356
- Views: 280529
Re: princed.org (phpBB forum + webpages)
There is a bug (or feature) in the forum search that has been bugging me for a while. [...] Something else related to this forum's search, that I sometimes forget, is that only by including the hex prefix (0x) will it find prefixed hexadecimal numbers. [...] 0x1C62E. [...] ( previous mentions of th...
- June 26th, 2025, 9:20 pm
- Forum: SDLPoP
- Topic: SDLPoP; David's open-source port of PoP
- Replies: 866
- Views: 651697
Re: SDLPoP; David's open-source port of PoP
For fun and learning, I have started an attempt to modify the code so that it will work with SDL2. Given that the application is called SDL PoP... ;) Something to perhaps keep an eye on, is that the first stable SDL 3 was released last January. And, if I'm not mistaken, the latest stable SDL3 is no...
- June 26th, 2025, 1:11 pm
- Forum: Prince of Persia 1 for DOS
- Topic: Can PoP1 have more levels?
- Replies: 13
- Views: 4616
- June 26th, 2025, 12:41 pm
- Forum: For DOS
- Topic: Adding extra levels into Apoplexy?
- Replies: 1
- Views: 3733
Re: Adding extra levels into Apoplexy?
Stephen, you can give this a try:
viewtopic.php?p=35730#p35730
viewtopic.php?p=35730#p35730
- June 26th, 2025, 12:40 pm
- Forum: For DOS
- Topic: Apoplexy crashes when going above level 14
- Replies: 4
- Views: 3204
Re: Apoplexy crashes when going above level 14
Stephen, you can give this a try:
viewtopic.php?p=35730#p35730
viewtopic.php?p=35730#p35730
- June 26th, 2025, 12:39 pm
- Forum: Prince of Persia 1 for DOS
- Topic: Can PoP1 have more levels?
- Replies: 13
- Views: 4616
Re: Can PoP1 have more levels?
Inside the attached ZIP file are apoplexy files that can be used to improve apoplexy 3.18 to support editing more (and less) levels. To use this, start with apoplexy 3.18, and then copy all files from the attached ZIP over apoplexy 3.18. After starting apoplexy, you can edit more (and less) levels b...
- June 24th, 2025, 5:32 pm
- Forum: Prince of Persia 1 for DOS
- Topic: Can PoP1 have more levels?
- Replies: 13
- Views: 4616
Re: Can PoP1 have more levels?
I'm wondering if you know or remember what, in the u0 EXE, are the two bytes that start at 0x1C62E. I'm asking because I noticed that the standard EXE that ships with apoplexy has FF FF there, while your EXE has 00 00. Also, it would be useful if programs such as apoplexy could detect whether or not...
- June 20th, 2025, 3:22 pm
- Forum: For DOS
- Topic: Documentation (Prince of Persia 1 Special Events)
- Replies: 84
- Views: 60809
Re: Documentation (Prince of Persia 1 Special Events)
Why do you write "+ 2" in array declarations? It's just an old habit. A long time ago I decided to pick char[] over char*+malloc() wherever possible, for various (subjective) reasons. I subsequently ran into array overflows on a number of occasions, because: a. array index numbers start a...
- June 20th, 2025, 3:01 pm
- Forum: For DOS
- Topic: Apoplexy crashes when going above level 14
- Replies: 4
- Views: 3204
Re: Apoplexy crashes when going above level 14
Hi Stephen, I see you've asked some questions related to apoplexy, of which I am the author. In August 2023, I archived ('inactive-closed') the GitHub repository of apoplexy, the same month I wrote in the "Community (Re-)Building" topic: Not much of a community left, unfortunately. I am, h...
- June 20th, 2025, 1:36 pm
- Forum: Prince of Persia 1 for DOS
- Topic: Can PoP1 have more levels?
- Replies: 13
- Views: 4616
Re: Can PoP1 have more levels?
Here is what I made back in 2011. Two questions: 1. You wrote (emphasis mine) "That's because I didn't bother to set the level type, guard colors [...]". Aren't those specified in the EXE? I also see no "color" or "colour" in morelevels.txt, and for "guard" I...