spartacus735 wrote: ↑March 9th, 2023, 9:39 pm
Hey Shauing, after multiple attempts to figure out how the tool works, it doesn't seem to work on my computer. The tool seems not to work on my computer, I don't know why but when I load a rom, the software crashes instantly.
You talk about pointers, can you explain to me what you did for the "queen of light" character and how do you manage to add gfx date into the rom ?
Thank you in advance for your help.
If you work on an unaltered non-headered US rom of the original game, it should work.
For the Queen character sprites in the intro, I went to the Jaffar sprites used in the intro (522-551) and manually redraw the face with the Amazon's face.
As the Jaffar's palette cannot be seen/be edited in the software, you could alter the Prince's palette on Pr1SNESLevEd to match the character you want to change and makes editing the sprites much easier. Keep in mind this is just so that in this tool you can see what changes you're doing but the palette itself has to be altered also in Pr1SNESLevEd.
You can only do and save one sprite data per save, so keep the compressed_gfx_bytes data of each sprite saved in a separated text. This data you will put it at an empty space that the level editor won't use (with the expanded space, now you can put it there).
In the tool, there's a couple of numbers and letters which are actually pointers for the sprite (for example, sprite 473 has F858B and 18ABED). Write down those, the latter is the one that indicate where the original compressed gfx data is, and we just have to change that to where the new compressed gfx data is.
If there's any questions before we go to the next part of this process, let me know.