Prince of Persia was one of my favourite games growing up, and I've been interested in game development for a long time. I've decided to teach myself Unity, and I though I'd try my hand a building a Prince of Persia-like game!
I've spent about a year on this so far, and it's no where near complete, but I do have a playable demo of the first level, and the first tutorial / training level. I'm developing with mobile in mind - I've purposely left the main game in the 'square' layout (10 tiles by 4 levels). Given pretty much all devices and screens are widescreen nowadays, this gives me room to place the controls and UI elements on the side bars (I don't like having the controls over the actual game). I have also changed the combat system, going for a sword/shield style with high and low attacks/blocks.
I've also added a few different methods to jump/climb; you can run and vault up walls when jumping from a few tiles away from a wall, and you can jump to grab a ledge ahead of the player by holding up just after jumping....
I've concentrated on first getting the controls tight and making the animations look fluid & smooth. I think one of the best parts of the original PoP was the rotoscoped animations and I'm hoping the mocaped animations I'm using will convey the same feel.
What's on my current To Do list:
- Lighting - the levels are currently lit with the default scene lighting. I'm thinking of changing this to dark / survival horror mood with just point and spot lights?
- Sounds - I've stared to source some good sound effects and BG music, but nothing has been added yet
- VFX - I'm trying to get the core controls / animations polished before adding sparks,smoke, dust,explosions etc...
- Environment models - The only models/ 3D assets I'm happy with so far is the player model and the guards. The level tiles, background etc are just kitbashed out to make the level playable
- Other levels - I've only finished the layout for the first level and the first training level. I'm planning on doing the rest of the original levels, and adding the other traps etc
https://bdts.com.au/game/
Thanks - please let me know what you think!
[Update - v.0.1.022] - 21/11/2019
Player can now use arrow keys on WebGL build in addition to WASD keys
[Update - v0.1.023]- 22/11/2019
Player can now drop down when standing on the edge of a tile facing in either direction
[Update - v.0.1.024] - 22/11/2019
Switch tiles no longer rapidly flip on/off when player is climbing up/dropping down on them
Travis