Hello everyone,
Here is the newer version of the PoP1 SNES graphics extractor, which I mentioned here: viewtopic.php?p=24221#p24221
This is based on the improved (more readable) source code that Norbert PM'ed me back in 2016.
Additions to the functionality since the previous release:
* The menu/intro font is exported (00.bmp).
* Palettes are exported (04.bmp, 08.bmp, 12.bmp, 16.bmp, 20.bmp, 24.bmp, 28.bmp, 32.bmp, 36.bmp, 40.bmp, 68.bmp, 69.bmp).
* Levels are exported (41.bin - 67.bin), even though they are not graphics.
* Hit point graphics are exported (70.bmp).
* Princess room torch graphics are exported (73.bmp).
* The ending font (74.bmp) has a grayscale palette instead of the all-black one.
Note that this ZIP doesn't contain any exported graphics, only the program, written in PHP.
PoP1 SNES graphics extractor
PoP1 SNES graphics extractor
- Attachments
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- pop1s_export_2016-01-30.zip
- (17.21 KiB) Downloaded 189 times
Re: PoP1 SNES graphics extractor
Nice.
In the attached ZIP the graphics, exported with David's tool.
- Attachments
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- snes_graphics.zip
- (1.18 MiB) Downloaded 186 times
Re: PoP1 SNES graphics extractor
In 2005 Princed issued a call to arms (page still available via archive.org) to figure out a compression algorithm.
What do you think of the idea of posting a message on social media, and perhaps on Reddit or something, asking for volunteers to look into importing the bitmaps?
I'm guessing PHP and math knowledge is required, plus perhaps knowledge of the BMP file format.
What do you think of the idea of posting a message on social media, and perhaps on Reddit or something, asking for volunteers to look into importing the bitmaps?
I'm guessing PHP and math knowledge is required, plus perhaps knowledge of the BMP file format.