Falcury wrote: ↑October 29th, 2017, 11:54 pm
Testing with the 2.0.7 DLL and listening carefully, I am also noticing now that the digital sounds are somehow 'muted' / 'noisy', as if the signal has been lossily compressed. I also have the same problem with the 2.0.6 DLL (as compared to 2.0.5). The music is unaffected.
I wonder if this is the issue that is being reported in the SDL2 2.0.7 release thread.
Is there any fix for this?
I have the same problem as @Falcury even with the latest SDL2_mixer 2.0.2 and latest SDL 2.0.8 dev version from GitHub.com/SDL-Mirror.
There is no popping or distortion anymore when the end of level door opens or closes, which is good. But now all digital sounds sound muffled and noisy, like 8 bit quality. It is frustrating to learn that basic sound is still a problem in SDL after all these years.
With the older SDL version 2.0.5, and SDL_mixer 2.0.0, I got terrible sound distortion when the end of level door moved. But at least the digital sound effects such as footsteps, sword noises, platforms falling were crystal clear, similar to CD quality.