SDLPoP with custom music

Open-source port of PoP that runs natively on Windows, Linux, etc.

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kj-5349
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SDLPoP with custom music

Post by kj-5349 » October 3rd, 2017, 5:33 am

Hi there
This is a package with modified music - namely tracks from Chrono Trigger SNES as I recently tried out the game and it had decent music.
I was just trying this out as I always wanted to experiment making a PoP game with custom music (modifying the DOS version was tricky with PR, works only with PoP 1.3 and then only MIDI songs).
No modified levels or graphics, the only change is the music {but with the songs adding abt 18mb in size).
SDLPoP with custom music

If aspiring modders for SDLPoP wishing to add music to their mods can try out what I did.
Simply google 'ogg converter' or 'convert to ogg'. I found a decent online converter aconvert.com that can convert and trim songs.
With this, you may even choose to use your favourite rock/rap/pop song (or even RickRoll) as "intro_theme.ogg" and watch it play at your starting screen ;)

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scape
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Re: SDLPoP with custom music

Post by scape » October 8th, 2017, 9:19 am

This is cool, is there any way to have it play the music throughout the level?

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Re: SDLPoP with custom music

Post by kj-5349 » October 10th, 2017, 8:33 pm

scape wrote:
October 8th, 2017, 9:19 am
This is cool,
Thanks, glad you enjoyed it :)
scape wrote:
October 8th, 2017, 9:19 am
... is there any way to have it play the music throughout the level?
I may not be able to help much, but there was a discussion that the music can be played in Level 1
viewtopic.php?f=105&t=3825#p18731
At that time it was possibly referring to the DOS version and involves hex-editing (too technical for me). I haven't tried this out for SDLPoP yet.

By default, if no changes are done - just changing 'find mirror and find shadow.ogg' to a 2-3 minute song forces the Prince to crouch for that long.
Unfortunately BGM might not be doable in Level 2 and beyond...

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