I was talking about each guard have id assigned and is not showed in editor, that guard is id=1, i found value in ram adresses.Norbert wrote:I still don't understand what you mean.
In your image, what is "ID"?
And why is it 1 in that image?
Do you mean like a color or something?
In the image, "S" is skill, and "H" is hit points.
lemdop 0.7b
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- Calif
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- Joined: August 27th, 2011, 2:04 am
Re: lemdop 0.7b
Re: lemdop 0.7b
I think he means the (zero-based) index within the guard table.Norbert wrote:I still don't understand what you mean.
In your image, what is "ID"?
And why is it 1 in that image?
Either within the current level, or within the whole table, I'm not sure which.
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- Calif
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Re: lemdop 0.7b
It should be in each level, because they can be repeated...David wrote: I think he means the (zero-based) index within the guard table.
Either within the current level, or within the whole table, I'm not sure which.
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- Calif
- Posts: 553
- Joined: August 27th, 2011, 2:04 am
Re: lemdop 0.7b
The id of the guard is hex 01, this is assigned for all guards in all levels. The editor should not show that info?