lemdop 0.7b

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salvadorc17
Calif
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Joined: August 27th, 2011, 2:04 am

Re: lemdop 0.7b

Post by salvadorc17 » August 22nd, 2017, 9:03 pm

Norbert wrote:I still don't understand what you mean.
In your image, what is "ID"?
And why is it 1 in that image?
Do you mean like a color or something?
In the image, "S" is skill, and "H" is hit points.
I was talking about each guard have id assigned and is not showed in editor, that guard is id=1, i found value in ram adresses.

David
The Prince of Persia
The Prince of Persia
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Re: lemdop 0.7b

Post by David » August 26th, 2017, 8:31 am

Norbert wrote:I still don't understand what you mean.
In your image, what is "ID"?
And why is it 1 in that image?
I think he means the (zero-based) index within the guard table.
Either within the current level, or within the whole table, I'm not sure which.

salvadorc17
Calif
Calif
Posts: 517
Joined: August 27th, 2011, 2:04 am

Re: lemdop 0.7b

Post by salvadorc17 » August 26th, 2017, 10:30 pm

David wrote: I think he means the (zero-based) index within the guard table.
Either within the current level, or within the whole table, I'm not sure which.
It should be in each level, because they can be repeated...

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