PoP2 bugs

Second part of the best game ever made.

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David
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PoP2 bugs

Postby David » July 24th, 2013, 7:26 pm

A classic one: If you press left and right after going up the level door, the kid will appear above the floor.
(Remember kids, don't run on the stairs, because you may fall!)
goup.avi.ZIP
(319.96 KiB) Downloaded 42 times


This was on PoPUW: With the SAYCHEESE command line parameter, you can look at other rooms with the arrow keys. However, it's very buggy.
In this case, the kid became a guard.
guard_vs_guard.avi.ZIP
(264.08 KiB) Downloaded 43 times


Never stand between a closing gate and a wall.
gatepush.avi.ZIP
(349.13 KiB) Downloaded 45 times


Birdmen will jump over a pit, even if they'd better fall or stop.
prince_birdspk_nos.avi.ZIP
(31.46 KiB) Downloaded 38 times


If you really want to go through a closed gate, you may succeed, but you'll wish you didn't.
through_door_and_wall.avi.ZIP
(96.45 KiB) Downloaded 41 times

throughgate2.zip
(196.7 KiB) Downloaded 43 times


Have you ever tried putting a small green potion into a level?
greenpotion_guard1.avi.ZIP
(29.13 KiB) Downloaded 41 times

greenpotion_guard2.avi.ZIP
(72.97 KiB) Downloaded 32 times


On the last level, if you turn into a flame on the top of the tower, and jump into the nothing, the kid suddenly finds himself in the tower.
The exact position is important.
last_level_flame.zip
(353.87 KiB) Downloaded 42 times


The false prince appears twice!
I don't know exactly what causes this. It might have to do something with what I did with the clones in the crystal room.
doublesee.avi.ZIP
(801.98 KiB) Downloaded 39 times


the forum wrote:Cannot add another attachment, 10 is the maximum.

Ok, I'll stop now. :)

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Norbert
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Re: PoP2 bugs

Postby Norbert » July 24th, 2013, 8:10 pm

The videos that David just posted.
(Hosted at princed.org; hopefully they don't load too slowly.)

goup:


guard_vs_guard:


gatepush:


prince_birdspk_nos:


through_door_and_wall:


throughgate2:


greenpotion_guard1:


greenpotion_guard2:


last_level_flame:


doublesee:

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musa
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Re: PoP2 bugs

Postby musa » December 7th, 2014, 7:28 pm

I've noticed a funny bug. See for yourself in the video.
Attachments
prince_000.rar
(174.71 KiB) Downloaded 21 times
-- Michael, the boy who makes Shaw's Nightmare.
Visit here to download Shaw's Nightmare: http://shawsnightmare.ucoz.com

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Norbert
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Re: PoP2 bugs

Postby Norbert » December 7th, 2014, 9:53 pm

The video that musa just posted.
(Hosted at princed.org; hopefully it doesn't load too slowly.)


David
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Re: PoP2 bugs

Postby David » December 8th, 2014, 4:49 pm

One false prince (purple turban) becomes the "real" prince (blue turban). Strange.

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musa
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Re: PoP2 bugs

Postby musa » December 11th, 2014, 8:46 pm

Another funny bug involving the prince.
Attachments
princec1_001.rar
(4.08 MiB) Downloaded 14 times
-- Michael, the boy who makes Shaw's Nightmare.
Visit here to download Shaw's Nightmare: http://shawsnightmare.ucoz.com

David
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Re: PoP2 bugs

Postby David » December 12th, 2014, 10:48 am

So the shadow who appears with Shift-S can't get the flame.
Remember, the sign says: He who would steal the flame *must die*. The kid does not *really* die with Shift-S, so it's not good enough. :)
And then the "real" shadow comes and gets the flame.

But why does the kid's body remain there?
It seems that if the shadow dies (*), he can be resurrected at the kid's body, but then he will become another kid.
(*) This is possible at the flame, in a bottomless pit, or by Shift-K.
If the shadow dies, even the view changes to the kid's body.

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musa
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Re: PoP2 bugs

Postby musa » December 17th, 2014, 7:31 pm

Yet another bug involving the false princes.
Attachments
princec1_002.rar
(275.25 KiB) Downloaded 16 times
-- Michael, the boy who makes Shaw's Nightmare.
Visit here to download Shaw's Nightmare: http://shawsnightmare.ucoz.com

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Norbert
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Re: PoP2 bugs

Postby Norbert » December 17th, 2014, 8:24 pm

I think that's what it's supposed to do.
You think it's a bug that the prince got killed?

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musa
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Re: PoP2 bugs

Postby musa » December 17th, 2014, 8:55 pm

Yeah but I don't think it's supposed to do that because the prince was facing the false prince. I think it's only supposed to do that when your back is turned.
-- Michael, the boy who makes Shaw's Nightmare.
Visit here to download Shaw's Nightmare: http://shawsnightmare.ucoz.com

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Norbert
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Re: PoP2 bugs

Postby Norbert » April 20th, 2017, 3:13 pm

Another bug I just found. (Near end o/t video.)
I was looking into something related to the flame and was wondering how the scripted event would react if the prince dies very close to the edge or room border, either looking left or right.


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Re: PoP2 bugs

Postby David » April 22nd, 2017, 12:52 pm

Norbert wrote:Another bug I just found.

Not even SaveShad() could save the shadow from falling. :)

I thought the shadow makes safe steps until the edge and then does a standing jump.
Or does he do that only when coming back?

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Re: PoP2 bugs

Postby Norbert » April 22nd, 2017, 7:25 pm

Towards the flame it depends on the distance.
From the flame, it's always a standing jump and safe steps.

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Re: PoP2 bugs

Postby David » April 23rd, 2017, 10:52 am

Norbert wrote:Towards the flame it depends on the distance.
From the flame, it's always a standing jump and safe steps.


I couldn't reproduce this, until I noticed that the prince faces right in your video when he dies.
That is needed for this bug to happen.


There are some other bugs related to the flame room:

(a) After the shadow came out of the prince, press R and leave the room.
When you come back, the shadow becomes a birdman!
This looks the best when the shadow was on the left side:

guard_of_the_flame.png
You shall not pass!
guard_of_the_flame.png (8.9 KiB) Viewed 159 times


(b) Press R and let the shadow walk past the prince, into the other room.
If you enter that room now, the game will hang.

Once, this even filled the DOSBox console with messages like this:

Code: Select all

Illegal read from 30f6c18, CS:IP     5590: 30a1317

(What? How on Earth is IP>0xFFFF even possible?)


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