Dont need change level 10???and now,level 11 n 12,but with sdlpop... play because is holyday,maybe tomorrow cant playFalcury wrote:OK, that wasn't clear to meSuavePrince wrote:I beat level 10 with sdlpop,It's like my video
And nicely done, just a few more levels to go right?
By the way, could you instead post the walkthrough videos in the thread in the Walkthrough Videos section?
Thanks!
Mod: Secrets of the Citadel
- SuavePrince
- The Prince of Persia
- Posts: 1091
- Joined: January 26th, 2015, 6:21 pm
Re: Mod: Secrets of the Citadel
Re: Mod: Secrets of the Citadel
They are your videos, you can do whatever you want of course.SuavePrince wrote:Dont need change level 10???
Good luck with levels 11 and 12! (they are both harder than 10)
Re: Mod: Secrets of the Citadel
I think it's really really too hard.
I am doing for millionth time the run for the exit door in level 8, starting from the right side of the gate, having every loose tile drop and body of the guards stucking drop buttons, and it's still impossible to make it in time FOR THE BONUS POTION.
Need some way to circumvent this, it's unacceptable losing the bonus level this way
I am doing for millionth time the run for the exit door in level 8, starting from the right side of the gate, having every loose tile drop and body of the guards stucking drop buttons, and it's still impossible to make it in time FOR THE BONUS POTION.
Need some way to circumvent this, it's unacceptable losing the bonus level this way
Re: Mod: Secrets of the Citadel
Wow, congratulations on getting so far already!talpa wrote:I think it's really really too hard.
I am doing for millionth time the run for the exit door in level 8, starting from the right side of the gate, having every loose tile drop and body of the guards stucking drop buttons, and it's still impossible to make it in time FOR THE BONUS POTION.
Need some way to circumvent this, it's unacceptable losing the bonus level this way
I'd recommend to revisit the level later, to see if there is anything you else you can do to save time to run to the exit.
I guarantee you that it is possible
If you want, you could create a backup of your quicksave file (mods/Secrets of the Citadel/QUICKSAVE.SAV) so you could continue from that point onward later.
Spoiler: show
Spoiler: show
I really intended it as an "ultimate" achievement.
Levels 9 and higher are also not easy... I'd say, don't worry about it too much, take it slow
Re: Mod: Secrets of the Citadel
As for the run in level8, I had already followed the suggestion you made in the spoiler section, that way it was easy to reach the room with the exit door, still seems impossible to pass also through the gate for the bonus potion room. I cheated: I edited the levels.dat adding a raise button there
I just wanted to be sure I would be able to see the alternate ending and play in the alternate version of level 14, the bonus level. I think I will play that before completing levels 9-12 . It seems very promising:
I just wanted to be sure I would be able to see the alternate ending and play in the alternate version of level 14, the bonus level. I think I will play that before completing levels 9-12 . It seems very promising:
Spoiler: show
Re: Mod: Secrets of the Citadel
I will try to complete levels 9 to 12.
I hope nobody, especially Falcury, will get upset if I attach a way to go directly to the bonus level.
I have no hope of ever finishing it, so I hope someone will try it and post a walkthrough video.
Why I will never be able to complete the bonus level:
Then, I understand there will be a stunt that I will be both forever too slow to even get there and try it, and too difficult to complete:
If someone wants to see the alternate ending, I was still able to cheat to it:
How to go to the bonus level:
I hope nobody, especially Falcury, will get upset if I attach a way to go directly to the bonus level.
I have no hope of ever finishing it, so I hope someone will try it and post a walkthrough video.
Why I will never be able to complete the bonus level:
Spoiler: show
Spoiler: show
If someone wants to see the alternate ending, I was still able to cheat to it:
Spoiler: show
Spoiler: show
- Attachments
-
- QUICKSAVE.DAT
- (2.72 KiB) Downloaded 119 times
Re: Mod: Secrets of the Citadel
It is possible to run/jump in a straight line without ever stopping. It all depends on which obstacles you removed. Also, you can jump through the last gate which saves some extra time.talpa wrote:As for the run in level8, I had already followed the suggestion you made in the spoiler section, that way it was easy to reach the room with the exit door, still seems impossible to pass also through the gate for the bonus potion room.
You're very eager...talpa wrote:I hope nobody, especially Falcury, will get upset if I attach a way to go directly to the bonus level.
I have no hope of ever finishing it, so I hope someone will try it and post a walkthrough video.
But what matters is not the destination, but the journey (that's what makes it an 'achievement' after all )
No commenttalpa wrote:Why I will never be able to complete the bonus level:
Actually, if I understand you correctly, that is in fact not the intended solution!talpa wrote:Then, I understand there will be a stunt that I will be both forever too slow to even get there and try it, and too difficult to complete:
Spoiler: show
Re: Mod: Secrets of the Citadel
Guilty!Falcury wrote:You're very eager
I think that's maybe what I can't accomplish, since I checked every other thing (loose floors on spikes, guards, etc). Though, this "without ever stopping" leaves me dubious... at a certain point there are two spikes and a skeleton with no loose floors above, and it seemed you had to slow down just a bit cause you were arriving from a previous jump and unable to jump again in time... I have to be wrong...you can jump through the last gate
As for level 14... It will be a long way there. I suspect levels 9 and 11 are very very difficult, still having to even have a look to 12.
As for my questions and you kind reply:
Spoiler: show
Re: Mod: Secrets of the Citadel
I never said you have let ALL loose tiles fall...talpa wrote:Though, this "without ever stopping" leaves me dubious... at a certain point there are two spikes and a skeleton with no loose floors above, and it seemed you had to slow down just a bit cause you were arriving from a previous jump and unable to jump again in time... I have to be wrong...
Remember that the prince can do a running jump just before a spikes tile, if there is one.
talpa wrote:As for level 14... It will be a long way there. I suspect levels 9 and 11 are very very difficult, still having to even have a look to 12.
Spoiler: show
Spoiler: show
Re: Mod: Secrets of the Citadel
Level 8 run: yeah!!!
It was actually "just" the jump through the final gate
It was actually "just" the jump through the final gate
Last edited by talpa on December 28th, 2016, 9:18 pm, edited 1 time in total.
Re: Mod: Secrets of the Citadel
I think I found an alternate solution for level 11
You were right I like this level very much
You were right I like this level very much
Spoiler: show
Re: Mod: Secrets of the Citadel
Hi Falcury,
I finally made it to the end of the bonus level alternate 14, but I would like to ask you a thing about the final stunt, that I was able to complete once in literally hundreds of try, so I think I am missing something.
I finally made it to the end of the bonus level alternate 14, but I would like to ask you a thing about the final stunt, that I was able to complete once in literally hundreds of try, so I think I am missing something.
Spoiler: show
Re: Mod: Secrets of the Citadel
Nice!talpa wrote:Level 8 run: yeah!!!
Yeah, that definitely works The game engine can't handle more than one guard in a room of course, so the other body disappears...talpa wrote:I think I found an alternate solution for level 11
Did you get the life potion as well?
About level 14:
Spoiler: show
Re: Mod: Secrets of the Citadel
Falcury wrote:Have you considered...
Spoiler: show
Don't worry about your intentions: as I said, it happened just once over hundreds of attempts, so even if it wasn't strictly impossible, I think I have tested it enough, and it is "practically" impossible. This was the reason for my asking if I was missing some way of being faster. I think we can conclude there isn't a way, and maybe it can happen "by chance" that you are able to pass one time over thousandFalcury wrote:I'm really amazed that this strategy was possible, because it's not the route that I intended!
Finally, let me thank you for your levelset, it's really fun and challenging, and very well designed.
Re: Mod: Secrets of the Citadel
OK! It's stuff like this that makes designing puzzle levels so especially hard, I think. So many things to take into consideration...talpa wrote:Don't worry about your intentions: as I said, it happened just once over hundreds of attempts, so even if it wasn't strictly impossible, I think I have tested it enough, and it is "practically" impossible. This was the reason for my asking if I was missing some way of being faster. I think we can conclude there isn't a way, and maybe it can happen "by chance" that you are able to pass one time over thousand
Maybe it should have been clearer that it wasn't the correct way.
Your ordeals remind me of a lecture by Jonathan Blow, where he talked about subtle communication in level design (communicating what is possible and what is impossible to the player):
https://youtu.be/rskI8qg-7qQ?t=789
Thank you for your kind words!talpa wrote:Finally, let me thank you for your levelset, it's really fun and challenging, and very well designed.