Documentation: Adding Extended Tiles to apoplexy

Windows and Linux editor of PoP1 (for DOS and SNES) and PoP2 (for DOS).

Moderator: English Moderator Team

User avatar
Norbert
The Prince of Persia
The Prince of Persia
Posts: 2914
Joined: April 9th, 2009, 10:58 pm
Contact:

Documentation: Adding Extended Tiles to apoplexy

Postby Norbert » November 25th, 2016, 4:53 pm

This document, useful only to programmers, explains how to add extended tiles to apoplexy. Examples of extended tiles are SDLPoP's fake tiles, and MININIM's big poison potion. I don't expect anyone to add more extended tiles to apoplexy, but at least now there's a proper how-to.

http://www.popot.org/documentation/docu ... oplexy.pdf

salvadorc17
Calif
Calif
Posts: 444
Joined: August 27th, 2011, 2:04 am

Re: Documentation: Adding Extended Tiles to apoplexy

Postby salvadorc17 » November 25th, 2016, 9:32 pm

Just by curiosity why you decided to add this information, there is some extension of apoplexy planned in SDLPOP??

User avatar
Norbert
The Prince of Persia
The Prince of Persia
Posts: 2914
Joined: April 9th, 2009, 10:58 pm
Contact:

Re: Documentation: Adding Extended Tiles to apoplexy

Postby Norbert » November 25th, 2016, 9:54 pm

salvadorc17 wrote:Just by curiosity why you decided to add this information, there is some extension of apoplexy planned in SDLPOP??


I created the document because as the application's programmer I'm the person for whom it's easiest to figure out and explain(*) all that is necessary to add extended tiles to apoplexy. I chose to write down this information now and not later because I too are likely to forget details over the years. I've personally stopped working on apoplexy, but I'm aware it's still being used and therefore I want to provide other people with proper documentation regarding - and thus options to expand - some of the program's functionalities.

(*) The English language has no proper equivalent for the Dutch word "uiteenzetten".

salvadorc17
Calif
Calif
Posts: 444
Joined: August 27th, 2011, 2:04 am

Re: Documentation: Adding Extended Tiles to apoplexy

Postby salvadorc17 » November 27th, 2016, 12:00 am

Yes, i like the idea of extending the compatibility to custom engines, i have tried myself with Prince of Persia Net, and got good results, but i was not able to include those custom tiles, now with this guide, i think will be easy to do, will try it when achieve my apoplexy to snes converter..


Return to “apoplexy”

Who is online

Users browsing this forum: No registered users and 1 guest