New Mod: Hell of a Palace

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salvadorc17
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Re: New Mod: Hell of a Palace

Post by salvadorc17 » August 28th, 2015, 9:31 pm

Anyone help, how to complete the level 11 room 0, there are 3 logs followed, and fire included, is that possible to pass trough??
princehellpalace.png

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Re: New Mod: Hell of a Palace

Post by doppelganger » August 29th, 2015, 12:42 pm

Doppelgänger
Hmm.. These mortals know about me.. :evil:

Download 'Hell of A Palace' now from Popot!

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Re: New Mod: Hell of a Palace

Post by salvadorc17 » August 30th, 2015, 9:54 pm

Ok thanks i forgot, that trick

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Re: New Mod: Hell of a Palace

Post by Dobrzynsky » October 29th, 2016, 7:16 pm

Hello guys. I'm stuck really stuck on level 12. Can't figure it out yet. I've tried anything and no results. Any advice???

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Re: New Mod: Hell of a Palace

Post by Norbert » October 29th, 2016, 7:27 pm

Dobrzynsky wrote:Hello guys. I'm stuck really stuck on level 12. Can't figure it out yet. I've tried anything and no results. Any advice???
Hi. Where exactly are you stuck?
If it's the very beginning of the level, you'll have to use trick 1:


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Re: New Mod: Hell of a Palace

Post by Dobrzynsky » October 29th, 2016, 8:53 pm

I'm stuck past the hidden teleport with the black guard behind the closed fence

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Re: New Mod: Hell of a Palace

Post by Norbert » October 29th, 2016, 11:32 pm

Dobrzynsky wrote:I'm stuck past the hidden teleport with the black guard behind the closed fence
There is a room with 2 teleporters next to each other. Let's call these teleporters "left" and "right". When taking the right teleporter, the destination location is above a raise button. That raise button opens the gate that is located next to the 2 teleporters. Drink the float potion, use the right teleporter, move onto the raise button, run-jump left and grab the ledge, then quickly run-jump right, make sure to not grab the first ledge but the one below it. You will then enter the room with the level exit door. As a side note, I personally don't like this level, there are too many difficult guards.

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Re: New Mod: Hell of a Palace

Post by Dobrzynsky » October 29th, 2016, 11:53 pm

Hmm. I'm talking about level 12. But thanks for the above hint

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Re: New Mod: Hell of a Palace

Post by Norbert » October 30th, 2016, 12:00 am

Dobrzynsky wrote:Hmm. I'm talking about level 12. But thanks for the above hint
What I wrote is about level 12.

"LEVEL 12, room 5, tile 0"

That's level 12.

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(image mirror)

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Re: New Mod: Hell of a Palace

Post by Norbert » October 30th, 2016, 12:10 am

You should probably just take a look at the level, with Pr1SnesLevEd (or apoplexy).
http://www.popot.org/level_editors/soft ... -01-01.zip

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Re: New Mod: Hell of a Palace

Post by Dobrzynsky » October 30th, 2016, 12:21 am

Haaaaa sorry. I'm. Not that far ahead on the level. I was talking about the part with the first guard. There's a teleport to a life container then you go back and there is a closed fence with a guard behind it

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Re: New Mod: Hell of a Palace

Post by Norbert » October 30th, 2016, 12:35 am

Dobrzynsky wrote:[...] first guard. There's a teleport to a life container then you go back and there is a closed fence with a guard behind it
Would you be able to make one or more screenshots of all relevant rooms and mark relevant tiles and objects?
And then attach them to a forum post or upload them somewhere and add links to them in a post.

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Re: New Mod: Hell of a Palace

Post by Dobrzynsky » October 30th, 2016, 2:09 am

I'll try to do so when I get home. thanks

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Re: New Mod: Hell of a Palace

Post by Dobrzynsky » October 30th, 2016, 3:53 am

Image

This door here I haven't been able to open yet. Can't get access to my pc so I won't be able to open the editor. If you need more pictures let me know

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Re: New Mod: Hell of a Palace

Post by Norbert » October 30th, 2016, 12:05 pm

Dobrzynsky wrote:This door here I haven't been able to open yet.
Okay, you can use trick 2 there:



(Description of trick 2: "Similar to 1. Makes guards move forward." Description of trick 1: "Stand next to the gate. Bump into it. Turn left. Hold down right for a short while, then press left.")

Maybe it's even enough to not touch the drop button near that gate.
I'd have to reopen the level to check, but I'm lazy. ;)

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