Prince of Persia Guard Revolt

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Akruzen
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Re: Prince of Persia Guard Revolt

Post by Akruzen »

Thank You all!! :) :)
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Jaffar24
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Re: Prince of Persia Guard Revolt

Post by Jaffar24 »

Nice Work ☺️
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yaqxsw
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Re: Prince of Persia Guard Revolt

Post by yaqxsw »

You get some critic on your first mod :)

http://www.popot.org/custom_levels.php?mod=0000162
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yaqxsw
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Re: Prince of Persia Guard Revolt

Post by yaqxsw »

This video is for malvivio :D

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SuavePrince
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Re: Prince of Persia Guard Revolt

Post by SuavePrince »

Nikolay youre great player!!!!...i think can do it speedrun this mod,but need more time,im very busy... :)
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yaqxsw
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Re: Prince of Persia Guard Revolt

Post by yaqxsw »

SuavePrince wrote:Nikolay youre great player!!!!...i think can do it speedrun this mod,but need more time,im very busy... :)
Thank you :)

To princeomacar:
I have problem passing some levels, please check:

Level 10: On beginning there are two exit gates in one room. That mean, I cant go inside gate, if these open. That is PoP bug.
ScreenShot_2016-05-16_03-03-08.png
Level 11: I cant open gate on room 15 and cant open chomper close with raise 7 on room 17. Your prince.exe havent switched "allow triggering of any tile"... pls fix it.

Level 12: Need prince.exe with "Allow triggering of any tile".
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yaqxsw
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Re: Prince of Persia Guard Revolt

Post by yaqxsw »

Level 11 is passable. I havent see a lose tile above raise, which open gate on room 15 :) Just need fix prince.exe allow triggering. Pls check level 10, this exit gate should entryable
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Akruzen
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Re: Prince of Persia Guard Revolt

Post by Akruzen »

Hello Everyone,

I have created POP Horizon level 1. I am working on the next.
Please do give some suggestions for level 1 if any.
Attachments
LEVELS.DAT
POP Horizon
(36.16 KiB) Downloaded 69 times
What if life is a video game and Déjà Vu are just checkpoints?
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Akruzen
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Re: Prince of Persia Guard Revolt

Post by Akruzen »

Ok..I will fix that bug.
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Akruzen
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Re: Prince of Persia Guard Revolt

Post by Akruzen »

I will change the exit door location in level 10. But when I made level 11 (in apoplexy v 3.0) i checked "Allow triggering"...I will try to do it again and post a video for Lv. 10.
What if life is a video game and Déjà Vu are just checkpoints?
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yaqxsw
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Re: Prince of Persia Guard Revolt

Post by yaqxsw »

Fix level 10, send to norbert fixed level.dat and prince.exe with "allow triggering". He will add this on PoPorg.

To send prince.exe need dropbox... or you can ask him, that he switch this ans add on PoPorg
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Norbert
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Re: Prince of Persia Guard Revolt

Post by Norbert »

princeomkar wrote:I will change the exit door location in level 10. But when I made level 11 (in apoplexy v 3.0) i checked "Allow triggering"...I will try to do it again and post a video for Lv. 10.
You only attached LEVELS.DAT when you published your mod.
The "Allow triggering of any tile" is an option on the EXE screen; that modifies PRINCE.EXE.
yaqxsw wrote:To send prince.exe need dropbox...
Just ZIP it, then it can be attached to forum posts.
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Akruzen
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Re: Prince of Persia Guard Revolt

Post by Akruzen »

Hi Norbert,

I have attatched 'LEVELS.DAT' and 'PRINCE.zip' containing 'PRINCE.EXE.' with this post.
Attachments
PRINCE.zip
POP Guard Revolt Revised-EXE
(70.54 KiB) Downloaded 77 times
LEVELS.DAT
POP Guard Revolt Revised-Levels.dat
(36.16 KiB) Downloaded 69 times
What if life is a video game and Déjà Vu are just checkpoints?
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Norbert
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Re: Prince of Persia Guard Revolt

Post by Norbert »

Now also updated on popot.org.
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Akruzen
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Re: Prince of Persia Guard Revolt

Post by Akruzen »

Hello Everyone,

Level 2 and 3 for POP Horizon is ready...Please tell me suggestions if any.
Attachments
LEVELS.DAT
(36.16 KiB) Downloaded 71 times
What if life is a video game and Déjà Vu are just checkpoints?
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