Because in the "folder shadow", the shadow looks exactly like the prince but in the game he doesn't.

What I've tried won't work, has anyone an idea how to do that.

After extracting the original (unaltered) game with PR, you will find that res750.pal in the shadow/ directory is actually the same as kid.pal in the kid/ directory. If you compare the files you will see that they are already the same.elmaton wrote:I've tried to change the palette of "the shadow" folder with the palette from the "kid" folder.
Because in the "folder shadow", the shadow looks exactly like the prince but in the game he doesn't.![]()
What I've tried won't work, has anyone an idea how to do that.
Code: Select all
seg008:20E2 3D 01 00 cmp ax, 1
seg008:20E5 74 49 jz draw_shadow
seg008:20E7 E9 3A 01 jmp return
But then the guards were added...I was explaining to her why there are no enemies in Prince of Persia. The animations for the player’s character are so elaborate, there’s not enough memory left to add another character.
According to David's post above, you'd have to...elmaton wrote:If I don't work with SDLPoP, which file and which line do I have to edit?
...by hex editing PRINCE.EXE.David wrote:Search: 3D 01 00 74 49 E9 3A 01
Change: 49 to 03
Right.elmaton wrote:I just figured out the resources of the shadow are only the ones for it fighting stances.
CusPop has a "Shadow Guy" filename setting.elmaton wrote:Is there a way to say the prince.exe to use another .DAT for the shadow?
If you use "prince.exe 1.0 unpacked" it is the same.elmaton wrote:Apoplexy has another prince.exe than the one from CusPop.
Oh, yeah, we just established that above. (Doh. Sorry...)elmaton wrote:I think u can edit the shadow guy - graphics only for its fighting stances.
You can simply attach a ZIP of the mod to a post in a new thread on the New Levels and Mods For DOS board.elmaton wrote:Where can I publish it, by the way?