Looking to change the intro screen

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4DPlayer

Looking to change the intro screen

Post by 4DPlayer »

What tools and methods will I need to use to change some text on the intro screen.
For example, instead of saying Prince Of Persia, can I say “my mod” or anything like that? Also, where it says the story, The Tyrant Jaffar now lies dead..., and other text related to the story such as the story in the start, what will I need to do to edit that? I know there is a way to do it in pr, but I was really stumped with it. Tried yesterday, with not much success.
Shouldn’t be that hard because I see custom titles and text in many mod videos.

Thanks in advance for help. :)

I also know how easy it is to do in SDLPoP, but because I made some changes to the Prince.exe file in Apoplexy, changes will only show in DOSBOX.
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Norbert
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Re: Looking to change the intro screen

Post by Norbert »

4DPlayer wrote: May 16th, 2019, 11:48 pmI also know how easy it is to do in SDLPoP, but because I made some changes to the Prince.exe file in Apoplexy, changes will only show in DOSBOX.
Maybe make these changes in SDLPoP.ini instead.
And then edit the PNG files in the SDLPoP's data/TITLE/ directory.
Using SDLPoP means players won't need DOSBox, plus you can customize torch flames.
If you need help with SDLPoP.ini, you can post in this thread what changes you want to make.
4DPlayer

Re: Looking to change the intro screen

Post by 4DPlayer »

Norbert wrote: May 17th, 2019, 12:23 am
4DPlayer wrote: May 16th, 2019, 11:48 pmI also know how easy it is to do in SDLPoP, but because I made some changes to the Prince.exe file in Apoplexy, changes will only show in DOSBOX.
Maybe make these changes in SDLPoP.ini instead.
And then edit the PNG files in the SDLPoP's data/TITLE/ directory.
Using SDLPoP means players won't need DOSBox, plus you can customize torch flames.
If you need help with SDLPoP.ini, you can post in this thread what changes you want to make.
Yes, but I changed the level 5 guard type to FAT and I understand that changes made such as that are only acceptable in DOSBOX. I also changed some other things to Prince.exe in apoplexy that are also only accepred in DOSBOX. next time, I'll create changes with CusPop, but I'm too far ahead in the mod to go back. :/
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Norbert
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Re: Looking to change the intro screen

Post by Norbert »

4DPlayer wrote: May 17th, 2019, 3:30 amYes, but I changed the level 5 guard type to FAT [...]
You can change this via SDLPoP.ini. This requires two changes:
1. Search use_custom_options, and change it from false to true.
2. Search [Level 5] and add under it: guard_type = 1
4DPlayer

Re: Looking to change the intro screen

Post by 4DPlayer »

Norbert wrote: May 17th, 2019, 12:47 pm
4DPlayer wrote: May 17th, 2019, 3:30 amYes, but I changed the level 5 guard type to FAT [...]
You can change this via SDLPoP.ini. This requires two changes:
1. Search use_custom_options, and change it from false to true.
2. Search [Level 5] and add under it: guard_type = 1
What if I wanted to distribute the mod? What if my players only had DOSBOX??? There is alot to consider. Especially distribution of the mod. I like SDLPoP alot, especially custom torch flames, but just for convenience, I'm gonna go for DOSBOX.

Yes. I am very stubborn. :lol:
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Norbert
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Re: Looking to change the intro screen

Post by Norbert »

4DPlayer wrote: May 17th, 2019, 3:50 pmWhat if I wanted to distribute the mod?
Both options (SDLPoP mod and DOSBox mod) are fine, it's your choice, of course.
The difference is that an SDLPoP mod can be played by everyone, because the EXE file works on Windows (and Linux) without DOSBox.
An example SDLPoP mod is Damian0's Super Adventure (0000181.zip).
You can download and try it; you'll see you don't need DOSBox.

If you prefer DOSBox, you'll need PR to modify graphics.
An old PR guide might help you.
Aram also posted a video.
4DPlayer

Re: Looking to change the intro screen

Post by 4DPlayer »

Norbert wrote: May 17th, 2019, 7:07 pm
4DPlayer wrote: May 17th, 2019, 3:50 pmWhat if I wanted to distribute the mod?
Both options (SDLPoP mod and DOSBox mod) are fine, it's your choice, of course.
The difference is that an SDLPoP mod can be played by everyone, because the EXE file works on Windows (and Linux) without DOSBox.
An example SDLPoP mod is Damian0's Super Adventure (0000181.zip).
You can download and try it; you'll see you don't need DOSBox.

If you prefer DOSBox, you'll need PR to modify graphics.
An old PR guide might help you.
Aram also posted a video.
I actually managed to export TITLE.DAT with PR. Next is just modifying the images with GIMP or something and then importing TITLE.DAT again, right?
Capture.PNG
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Norbert
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Re: Looking to change the intro screen

Post by Norbert »

4DPlayer wrote: May 17th, 2019, 7:37 pmNext is just modifying the images with GIMP or something [...]
Yeah. And with DOSBox/PR you can only use the colors in the image's Colormap.
Windows->Dockable Dialogs->Colormap
If you use other colors, they won't show up properly, because of the game's palettes.
4DPlayer

Re: Looking to change the intro screen

Post by 4DPlayer »

Norbert wrote: May 17th, 2019, 8:24 pm
4DPlayer wrote: May 17th, 2019, 7:37 pmNext is just modifying the images with GIMP or something [...]
Yeah. And with DOSBox/PR you can only use the colors in the image's Colormap.
Windows->Dockable Dialogs->Colormap
If you use other colors, they won't show up properly, because of the game's palettes.
Ok. Thank You.
4DPlayer

Re: Looking to change the intro screen

Post by 4DPlayer »

Finished! :)

like you said above, some colors will not show up too well, like the way the Prince and Jaffar appear in the start of the title screen.
title.dat
(45.15 KiB) Downloaded 44 times
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Norbert
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Re: Looking to change the intro screen

Post by Norbert »

4DPlayer wrote: May 19th, 2019, 2:05 amFinished! :)
Jaffar's Resistance, I see.
4DPlayer

Re: Looking to change the intro screen

Post by 4DPlayer »

Norbert wrote: May 19th, 2019, 3:11 am
4DPlayer wrote: May 19th, 2019, 2:05 amFinished! :)
Jaffar's Resistance, I see.
Planned mod. SPOILER ALERT! :P
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