Prince Of Persia ScreenShots Recognizer

Discussions about all other tools (CusPop, SAV/HOF editors) and hex editing.
Post Reply
User avatar
peter_k
Sheikh
Sheikh
Posts: 29
Joined: March 28th, 2004, 3:00 pm
Location: Gdynia
Contact:

Prince Of Persia ScreenShots Recognizer

Post by peter_k »

Here is screenshot of new debug system using bitmap files:

Image
User avatar
peter_k
Sheikh
Sheikh
Posts: 29
Joined: March 28th, 2004, 3:00 pm
Location: Gdynia
Contact:

Post by peter_k »

Image

Recognizing CIN00129.BMP
Found pop1cinematic\image00951.bmp d- l1 x0 y0 w320 h200
Found pop1cinematic\image00981.bmp d- l1 x0 y142 w240 h41
Found pop1cinematic\image00955.bmp d- l0 x152 y141 w19 h28
Found pop1cinematic\image00920.bmp d- l0 x166 y147 w27 h23
Found rest\image00152.bmp d- l0 x93 y99 w16 h18
Found rest\image00151.bmp d- l0 x211 y99 w16 h18
Found rest\image00531.bmp d- l0 x196 y164 w17 h4
Found pop1cinematic\image00961.bmp d- l1 x160 y155 w2 h8
Found pop1cinematic\star3.bmp d- l0 x18 y128 w1 h1
Found pop1cinematic\star3.bmp d- l0 x23 y110 w1 h1
Found pop1cinematic\star1.bmp dM l0 x16 y104 w1 h1
Found pop1cinematic\star1.bmp dM l0 x24 y120 w1 h1
Found pop1cinematic\star2.bmp d- l0 x17 y116 w1 h1
Found pop1cinematic\star2.bmp d- l0 x20 y97 w1 h1
poirot
Developer
Developer
Posts: 394
Joined: March 24th, 2003, 8:52 pm
Location: Australia
Contact:

Post by poirot »

Really impresive
User avatar
peter_k
Sheikh
Sheikh
Posts: 29
Joined: March 28th, 2004, 3:00 pm
Location: Gdynia
Contact:

Post by peter_k »

Image
---
Image
---
Image
User avatar
peter_k
Sheikh
Sheikh
Posts: 29
Joined: March 28th, 2004, 3:00 pm
Location: Gdynia
Contact:

Post by peter_k »

Here is POP1 kid long jumping left
normal -> start_running (runni) -> jump (runju) -> turn_running (turun) -> normal

Found k1\normal.bmp d- l0 x278 y78 w12 h41
Found k1\runni01.bmp d- l0 x277 y77 w12 h42
Found k1\runni02.bmp d- l0 x276 y77 w14 h42
Found k1\runni03.bmp d- l0 x272 y78 w19 h41
Found k1\runni04.bmp d- l0 x269 y79 w19 h40
Found k1\runni05.bmp d- l0 x261 y80 w26 h39
Found k1\runni06.bmp d- l0 x253 y80 w26 h39
Found k1\runni07.bmp d- l0 x246 y79 w27 h40
Found k1\runju01.bmp d- l0 x246 y81 w34 h38
Found k1\runju02.bmp d- l0 x235 y82 w26 h37
Found k1\runju03.bmp d- l0 x222 y81 w33 h38
Found k1\runju04.bmp d- l0 x216 y80 w37 h39
Found k1\runju05.bmp d- l0 x203 y78 w19 h41
Found k1\runju06.bmp d- l0 x188 y76 w33 h43
Found k1\runju07.bmp d- l0 x160 y75 w45 h41
Found k1\runju08.bmp d- l0 x142 y77 w50 h30
Found k1\runju09.bmp d- l0 x124 y78 w41 h27
Found k1\runju10.bmp d- l0 x114 y81 w40 h35
Found k1\runju11.bmp d- l0 x106 y86 w31 h33
Found k1\runni07.bmp d- l0 x93 y79 w27 h40
Found k1\turun01.bmp d- l0 x94 y78 w30 h41
Found k1\turun02.bmp d- l0 x89 y80 w20 h39
Found k1\turun03.bmp d- l0 x73 y80 w39 h39
Found k1\turun04.bmp d- l0 x73 y81 w28 h38
Found k1\turni05.bmp d- l0 x68 y80 w20 h39
Found k1\turni06.bmp d- l0 x64 y82 w19 h37
Found k1\turni07.bmp d- l0 x66 y81 w17 h38
Found k1\turni08.bmp d- l0 x70 y80 w14 h39
Found k1\normal.bmp d- l0 x73 y78 w12 h41

d- -> this means that frame is not mirrored
l0 -> this means that frame is on the first (0) layer
x106 -> this means that frame x position is 106px
y86 -> this means that frame y position is 86px
(positions are top left, corner)
w31 -> frame width equals 31
h33 -> frame height equals 33
poirot
Developer
Developer
Posts: 394
Joined: March 24th, 2003, 8:52 pm
Location: Australia
Contact:

Post by poirot »

Really cool, I'll make an awk script to convet poprecog script into FP conf files
Post Reply