WIP - Apoplexy to snes converter

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salvadorc17
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WIP - Apoplexy to snes converter

Post by salvadorc17 » January 11th, 2017, 10:58 pm

Hi, im here to show my progress with this tool, that will allow convert dos levels in xml from apoplexy, to snes data files that can be imported with editor, im using default graphics to better compare results.

TODO:
-Tile modifiers.
-Guard positions.
-Room links.


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Norbert
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Re: WIP - Apoplexy to snes converter

Post by Norbert » January 12th, 2017, 12:49 pm

Do you deliberately add space between tiles?
Maybe if you used a canvas of some sort if would allow you to draw them next to each other.

salvadorc17
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Re: WIP - Apoplexy to snes converter

Post by salvadorc17 » January 12th, 2017, 9:35 pm

Norbert wrote:Do you deliberately add space between tiles?
Maybe if you used a canvas of some sort if would allow you to draw them next to each other.
Yes, the method im using for drawing tiles does not consider that, but i need to focus on the most important feature of convert tile values from the xml variation, and modifiers, to the snes default (using blue dungeon)

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