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WIP - Apoplexy to snes converter

Posted: January 11th, 2017, 10:58 pm
by salvadorc17
Hi, im here to show my progress with this tool, that will allow convert dos levels in xml from apoplexy, to snes data files that can be imported with editor, im using default graphics to better compare results.

TODO:
-Tile modifiers.
-Guard positions.
-Room links.


Image

Re: WIP - Apoplexy to snes converter

Posted: January 12th, 2017, 12:49 pm
by Norbert
Do you deliberately add space between tiles?
Maybe if you used a canvas of some sort if would allow you to draw them next to each other.

Re: WIP - Apoplexy to snes converter

Posted: January 12th, 2017, 9:35 pm
by salvadorc17
Norbert wrote:Do you deliberately add space between tiles?
Maybe if you used a canvas of some sort if would allow you to draw them next to each other.
Yes, the method im using for drawing tiles does not consider that, but i need to focus on the most important feature of convert tile values from the xml variation, and modifiers, to the snes default (using blue dungeon)