WIP - Apoplexy to snes converter

Discussions about all other tools (CusPop, SAV/HOF editors) and hex editing.

Moderator: English Moderator Team

salvadorc17
Calif
Calif
Posts: 474
Joined: August 27th, 2011, 2:04 am

WIP - Apoplexy to snes converter

Postby salvadorc17 » January 11th, 2017, 10:58 pm

Hi, im here to show my progress with this tool, that will allow convert dos levels in xml from apoplexy, to snes data files that can be imported with editor, im using default graphics to better compare results.

TODO:
-Tile modifiers.
-Guard positions.
-Room links.


Image

User avatar
Norbert
The Prince of Persia
The Prince of Persia
Posts: 2989
Joined: April 9th, 2009, 10:58 pm
Contact:

Re: WIP - Apoplexy to snes converter

Postby Norbert » January 12th, 2017, 12:49 pm

Do you deliberately add space between tiles?
Maybe if you used a canvas of some sort if would allow you to draw them next to each other.

salvadorc17
Calif
Calif
Posts: 474
Joined: August 27th, 2011, 2:04 am

Re: WIP - Apoplexy to snes converter

Postby salvadorc17 » January 12th, 2017, 9:35 pm

Norbert wrote:Do you deliberately add space between tiles?
Maybe if you used a canvas of some sort if would allow you to draw them next to each other.


Yes, the method im using for drawing tiles does not consider that, but i need to focus on the most important feature of convert tile values from the xml variation, and modifiers, to the snes default (using blue dungeon)


Return to “Other Tools & Hex Editing”

Who is online

Users browsing this forum: No registered users and 1 guest