Hi, im here to show my progress with this tool, that will allow convert dos levels in xml from apoplexy, to snes data files that can be imported with editor, im using default graphics to better compare results.
TODO:
-Tile modifiers.
-Guard positions.
-Room links.
WIP - Apoplexy to snes converter
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- Calif
- Posts: 553
- Joined: August 27th, 2011, 2:04 am
WIP - Apoplexy to snes converter
Check my Prince in C# https://github.com/salvadorc17/Prince-Monogame
Re: WIP - Apoplexy to snes converter
Do you deliberately add space between tiles?
Maybe if you used a canvas of some sort if would allow you to draw them next to each other.
Maybe if you used a canvas of some sort if would allow you to draw them next to each other.
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- Calif
- Posts: 553
- Joined: August 27th, 2011, 2:04 am
Re: WIP - Apoplexy to snes converter
Yes, the method im using for drawing tiles does not consider that, but i need to focus on the most important feature of convert tile values from the xml variation, and modifiers, to the snes default (using blue dungeon)Norbert wrote:Do you deliberately add space between tiles?
Maybe if you used a canvas of some sort if would allow you to draw them next to each other.
Check my Prince in C# https://github.com/salvadorc17/Prince-Monogame