The result is the PoP Sprites Converter popsc
You can find the source code at: https://github.com/lvcabral/PoPSpritesConverter
And the released binary at: https://github.com/lvcabral/PoPSpritesC ... /v184.108.40.206
It requires a complete set of exported image and palette files using David's PR 1.3.1 pre-release 2.
Code: Select all
popsc <PR resources path> <sprites output path> [-pwm=<palace marks mode>]
0 : Change palace wall marks palette to the 15th color of wall.pal (default)
1 : Keep palace wall marks pallete from the bmp files
2 : Special palace wall marks configuration for SNES Mods
- It exports both the individual frames as transparent png files, and packaged sprite sheets with its correspondent json maps.
- It generates the sprites of the guards in all 7 different colors and the shadow using the XOR effect
- The tiles are generated assembled as individual sprites.