[New Project] MoTpop
Posted: April 12th, 2011, 7:28 pm
Hi,
The making of an mod can be hard. There are many tasks who havesn't to do with the rather work. You must manage all the files (you levels, the graphics,... ), you must know how all the programms which you need works and where you get it (I just saying PR...), you must upload your level an published it. All this additional work distract from the mod-making – It's something a Mod-Maker wouldn't bother about.
I plan to made a tool that does all this tasks automatalicy – so that the Mod-Maker can be concentrated with the Mod. The Name isn't fixed yet – internal I called it MoTpop (Mod Tool for pop). MoTpop will be of curse opensource and crossplatform. Everybody is invited to developed it – I think MoTpop will be programmed in python or Java (Because that's are the 2 only languages which I can )
This topic should in the first step to go for the sharing of ideas and concepts. What would you see in such an programme? How should the GUI looks like? How it should be called?
Best Regards, Lignux.
The making of an mod can be hard. There are many tasks who havesn't to do with the rather work. You must manage all the files (you levels, the graphics,... ), you must know how all the programms which you need works and where you get it (I just saying PR...), you must upload your level an published it. All this additional work distract from the mod-making – It's something a Mod-Maker wouldn't bother about.
I plan to made a tool that does all this tasks automatalicy – so that the Mod-Maker can be concentrated with the Mod. The Name isn't fixed yet – internal I called it MoTpop (Mod Tool for pop). MoTpop will be of curse opensource and crossplatform. Everybody is invited to developed it – I think MoTpop will be programmed in python or Java (Because that's are the 2 only languages which I can )
This topic should in the first step to go for the sharing of ideas and concepts. What would you see in such an programme? How should the GUI looks like? How it should be called?
Best Regards, Lignux.