FreePrince

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poirot
Princed Developer
Princed Developer
Posts: 382
Joined: March 24th, 2003, 8:52 pm
Location: Ushuaia, Argentina
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FreePrince

Post by poirot » May 10th, 2004, 5:00 am

FreePrince is in the way: we have decided to code it in ANSI C, using the SDL library but adding an abstraction layer in case we need to use any other library. For the moment the target platforms will be Linux, Windows and Mac. The file structure of the game will be the same as POP1 but adding an "exception DAT file" where the mirror, the mouse and other special game features could be saved allowing a better edition without any source compiling. In the original game those features were hard-coded so the only way to modify them was hex-editing the file. If you have the original game you would be able to replace prince.exe with freeprince.exe and add the features dat file to play the game with the old art. Due to legal stuff we won't distribute the original dat files, but we will use owr own art instead.

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