Christmas of Persia
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- Efendi
- Posts: 14
- Joined: September 20th, 2021, 8:29 pm
Christmas of Persia
This is my first mod. It features altered sprites, graphics, levels, sounds, music, intro and outro.
Attention: It is only playable in DOSBox as I've made many modifications to the prince.exe file.
Attention: It is only playable in DOSBox as I've made many modifications to the prince.exe file.
Re: Christmas of Persia
Good stuff!
The ending animation is really funny.
Two minor issues: 1. in level 1, I unexpectedly fell to my death (see spoiler below), and 2. in level 3, a loose floor from room 4 ends up on the room 8 floor, which as a result makes it seem as if the girl is allowed to go down in the latter room to find a loose floor in between the two Nutcracker dolls.
The ending animation is really funny.
Two minor issues: 1. in level 1, I unexpectedly fell to my death (see spoiler below), and 2. in level 3, a loose floor from room 4 ends up on the room 8 floor, which as a result makes it seem as if the girl is allowed to go down in the latter room to find a loose floor in between the two Nutcracker dolls.
Spoiler: show
Re: Christmas of Persia
By the way, maybe also add it to PoPOT (submit link)?
Also, if you want, I can tweet about the mod from @PoPModding.
Both should get you some more players.
Also, if you want, I can tweet about the mod from @PoPModding.
Both should get you some more players.
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- Efendi
- Posts: 14
- Joined: September 20th, 2021, 8:29 pm
Re: Christmas of Persia
Thank you for your feedback!
You played through it really quick.
Sigh... I've played throughout the mod at least 50 times to find and fix every issue.
I guess it wasn't enough.
It's added now.
I would appreciate it. Thank you!Norbert wrote: ↑December 9th, 2022, 11:50 pm Also, if you want, I can tweet about the mod from @PoPModding.
Re: Christmas of Persia
Great stuff! I'm not quite sure, but I suppose the enemies encountered on levels 1 and 2 are female? Are they elves?teljesnegyzet wrote: ↑December 9th, 2022, 12:31 am This is my first mod. It features altered sprites, graphics, levels, sounds, music, intro and outro.
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- Efendi
- Posts: 14
- Joined: September 20th, 2021, 8:29 pm
Re: Christmas of Persia
Thank you!
That was my intention. But they can be interpreted as male with shoulder-length hair as well.
They are a bit too tall to be elves. I just referred them as guards in my head.
- yourantumayel69
- Calif
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- Joined: November 12th, 2019, 9:53 am
- Location: Indonesia
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Re: Christmas of Persia
It's great stuff😁
By the way, can you add support SDLPoP for your mod Christmas of Persia? Some players (like me or Amogh Datar) play your mod using SDLPoP
By the way, can you add support SDLPoP for your mod Christmas of Persia? Some players (like me or Amogh Datar) play your mod using SDLPoP
Pengkhotbah 3:1 (TB) Untuk segala sesuatu ada masanya, untuk apa pun di bawah langit ada waktunya.
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- Efendi
- Posts: 14
- Joined: September 20th, 2021, 8:29 pm
Re: Christmas of Persia
Thank you!
That's not how it works. It's not the mod that can or cannot support SDLPoP. It's the other way around.yourantumayel69 wrote: ↑December 14th, 2022, 11:49 am By the way, can you add support SDLPoP for your mod Christmas of Persia?
Re: Christmas of Persia
I'll interpret them as female then. After all, the protagonist also is.teljesnegyzet wrote: ↑December 13th, 2022, 9:50 pm That was my intention. But they can be interpreted as male with shoulder-length hair as well.
Another thing: while the guards are pretty tough, they'll eventually advance even if I'm attacking, so just smashing the Shift button and waiting for them to blunder into the sword always works. The guards in level 1 of the original game behave like this as well. Is this intentional?
Re: Christmas of Persia
In theory, you could customize SDLPoP, implementing your hex edits in C.teljesnegyzet wrote: ↑December 14th, 2022, 12:03 pmThat's not how it works. It's not the mod that can or cannot support SDLPoP. It's the other way around.yourantumayel69 wrote: ↑December 14th, 2022, 11:49 am By the way, can you add support SDLPoP for your mod Christmas of Persia?
My guess is that players want to use SDLPoP for its quick save/load (F6/F9) functionality. You could reveal to them your custom cheat code, so they can enable cheats, which should give them a similarly relaxed playing experience. To give myself such an experience, one of the first things I personally did was run your executable through diffpop, to figure out that code. This was before the code was shown on the mod's PoPOT page (in light gray text, top-left of the screenshots; all mod pages have this). Maybe some players would be happy to know about DOSBox-X, with its save states.
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- Efendi
- Posts: 14
- Joined: September 20th, 2021, 8:29 pm
Re: Christmas of Persia
I think this is what is called the "advance probability" of a guard. As far as I know, this value is greater than zero in case of all the guards in the original game - with the exception of the first guard of Level 8. So this is just their default behaviour.Amethyst wrote: ↑December 14th, 2022, 5:01 pm Another thing: while the guards are pretty tough, they'll eventually advance even if I'm attacking, so just smashing the Shift button and waiting for them to blunder into the sword always works. The guards in level 1 of the original game behave like this as well. Is this intentional?
Re: Christmas of Persia
Yes, but usually, guards will not advance into the “hit range” as long as you’re attacking. In the original game, only those in Level 1 do this. Say, you confront a guard in Level 2 and just keep attacking. He will not advance into the “hit range” but stay at a safe distance until you stop attacking.teljesnegyzet wrote: ↑December 14th, 2022, 11:38 pmI think this is what is called the "advance probability" of a guard. As far as I know, this value is greater than zero in case of all the guards in the original game - with the exception of the first guard of Level 8.Amethyst wrote: ↑December 14th, 2022, 5:01 pm Another thing: while the guards are pretty tough, they'll eventually advance even if I'm attacking, so just smashing the Shift button and waiting for them to blunder into the sword always works. The guards in level 1 of the original game behave like this as well. Is this intentional?
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- Efendi
- Posts: 14
- Joined: September 20th, 2021, 8:29 pm
Re: Christmas of Persia
Oh, I see. I wasn't aware of this behaviour. So I shouldn't use Level 1 guards in mods even if I change their skills.
In this case: no, it isn't intentional.
Re: Christmas of Persia
I'll never quite understand this behaviour. I can understand inexperienced guards not knowing how to block, but to walk into a slashing blade is suicide. In the SNES version, the easiest guards (encountered in Levels 1, 2, 4 and 6) don't know how to block either... but know to stay away from a slashing blade.