Working on new mod "Hezaro-se"

Are you creating new levels/mods for DOS or did you finish your work? Tell us here!

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Coco
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Working on new mod "Hezaro-se"

Post by Coco » April 28th, 2017, 1:47 am

So, ugh... yeah. Don't judge a book by it's cover, but judge a forum thread by its name. Aside from the obvious, here's a little details:

1) I just started it, only completed level 1 so far, level 2, almost done.
2) Level design done by RoomShaker, and I'll give them some soft, gentle and sensual touch with apoplexy.
3) (and the most important thing) If there is anyone who is familiar with complex editing of this game, who wants to make a collaborate mod out of this
with me, I'm all ears. //I don't mean graphic editing//
4) I grew bored so I've made a wallpaper for the mod :P
Attachments
hez.jpg

David
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Re: Working on new mod "Hezaro-se"

Post by David » April 29th, 2017, 12:13 pm

Coco wrote:4) I grew bored so I've made a wallpaper for the mod :P
:)

Btw, this is written on it:
هزار و سه
Google Translate says it means "Thousand and three" in Persian.
Is this a reference to One Thousand and One Nights?

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Coco
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Re: Working on new mod "Hezaro-se"

Post by Coco » April 29th, 2017, 7:55 pm

Yeah. Since this is my 3rd mod, 1003 seems nice. And I love the sound of certain words from farsi. By the way, I'm courious how did you copy text to google translate :) ?

David
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Re: Working on new mod "Hezaro-se"

Post by David » April 30th, 2017, 9:23 am

Coco wrote:By the way, I'm courious how did you copy text to google translate :) ?
Two things helped:
1. Character map. I frequently use it whenever I need any character not on my keyboard.
2. After the first letters I figured out that it's the name of your mod, this helped me about which letters I need.

Great, now we're talking more about the name than the mod itself. :)
At least now everyone knows what it means.

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Coco
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Re: Working on new mod "Hezaro-se"

Post by Coco » April 30th, 2017, 3:55 pm

More about the mod? There's not much to tell. Im making a shorter mod. All levels modified, but with quick paced gameplay. Two or three tricks per level, nothing too hard. I wanted to make some significant changes in it, like editing shadow, and uhm... level based events(?). But this is too complicated for me, Im barely managing constant switching between RS and apoplexy. Apoplexy is really cool editor, but i can't work without level layout overview, and I am also using old RS version, since it has bug with tiles. When I think of a room I must lay it out as soon as possible :)

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