Re: Prince of Persia Horizon
Posted: July 9th, 2016, 5:05 pm
good level princeomkar
Prince of Persia community forum
https://forum.princed.org/
ArmFly wrote:good level princeomkar
With the latest version of PR. You can use the script on that page to simplify things; when entering the path to PR, include /src/bin/. After extracting, the (8-bit) WAV files are in the digisnd*/ directories.princeomkar wrote:how to change SFX of POP1?
(Assuming you are on Windows.) You write you are converting from non-OGG. If the source is WAV, use this oggenc ("Generic"). Quality can be set using "-q" or "--quality" (use "-h" for more info). If the source is MP3, first decode that file to WAV with LAME.princeomkar wrote:reducing the quality [of OGG files] [for use with SDLPoP]
princeomkar wrote:Is there any screen recorder which does not affect much to the computer's performance?
princeomkar wrote:unshaky loose tile (like the one in level 12b in original POP1)
Thank you Norbert!Norbert wrote: With the latest version...this PDF.
I can think of three methods to accomplish that.princeomkar wrote:pass the wall by short jump
Something like this? I think I know what happened: Non-regular guards, like Jaffar, have color=0.princeomkar wrote:I changed Level 12(b) guard type to 'guard' from 'jaffar'. When I looked in the Editor, I saw a Full black guard standing with its sword replacing the place of jaffar. He was full black but not invisible (like shadow) and had some colourful design in it.
He does have lives, except the triangles appear black.princeomkar wrote:Amazed, when I tried to test the level, the guard had no lives (like skeleton) and obviously could be killed only by pushing him down.
I think I have met only one mention of black guards (and reusing colors) so far.princeomkar wrote:Had anyone noticed that before? I am not an old member of this forum so I do not know.
Note that I think that "FF" should be 00 instead.4. Milyen színű?
Az őrök színe 01-07-ig változik. Az FF színnel érdekes "árnyéklovagot" hozhatunk létre, sajnos azonban kiszíneződik, ha másik (színes) őrrel találkozunk útközben.
00 totál fekete
[...]
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4. What color is it?
Guards' colors vary between 01 and 07. With color FF you can make an interesting "shadow knight", but unfortunately he gets colors if you meet another (colored) guard along the way..
00 totally black
[...]
David wrote: By the way, if you put a guard with color=0 into a level, they will use the colors from guard1/2.dat.
(I don't know if there is any level editor that can do that, but it can be done with hex-editing the level.)
However, if you already met a guard with a nonzero color, zero-colored guards will reuse his color.