emrtss' levelset, work in progress.

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emrtss
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emrtss' levelset, work in progress.

Post by emrtss »

Hello, I've been working on a couple of levels for a new levelset of mine.
Only the first level is completely ready so far, and that's the one that I have uploaded. I'm eager to hear what you guys think of it, what's good, what's bad, what's alright etc.
Also, I can't get the gate to close upon starting the game. There has to be a drop tile in room 5 on a specific tile and it's there, it just doesn't seem to work...
Edit: got it to work, there was a closed gate placed isntead of an opened one. Can't close what's already closed. That's embarrassing...

I made a little concept sketch of the level before trying to get it into the game, here's the link if anyone's interested
Spoiler: show
(Image might be a bit big lol)Image
Anyways, enjoy the level!
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levels.dat
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Norbert
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Re: emrtss' levelset, work in progress.

Post by Norbert »

How to go up after obtaining the sword?
emrtss
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Re: emrtss' levelset, work in progress.

Post by emrtss »

Norbert wrote:How to go up after obtaining the sword?
Run back to the prince's starting room and knock a tile to go up. ;)
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Norbert
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Re: emrtss' levelset, work in progress.

Post by Norbert »

emrtss wrote:
Norbert wrote:How to go up after obtaining the sword?
Run back to the prince's starting room and knock a tile to go up. ;)
Hm, the gate there was closed for me.
Apparently I didn't force a certain raise button to be stuck.

By the way, you asked for feedback.
Players who like large, easy levels will enjoy it.
The level is less suitable for players who want a more difficult challenge and who prefer not to walk in areas without challenges.
I like that the level is not mazy. The only small exception is in the beginning, that the player could go all the way down towards nothing; going down and then up again takes about 40 seconds total.
While playing, drops into rooms that the prince (and I) cannot see slightly 'worry' me: will the prince fall onto dangerous things and did I thus pick the wrong route/path, or not? This happens, for example, if from the start you go down and then left, the drop there. The same happens with float potions.
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Re: emrtss' levelset, work in progress.

Post by Akruzen »

Hello emrtss,

The gate was closed for me too as said by Norbert. Very good level from my side, just a lot of distorted tiles irritated me.
What if life is a video game and Déjà Vu are just checkpoints?
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Norbert
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Re: emrtss' levelset, work in progress.

Post by Norbert »

princeomkar wrote:The gate was closed for me too as said by Norbert.
Yes, there is no event/button that triggers that gate.

Currently, the events in use are:
- - - - - - - - - -
E:1 -> room 10, middle row, 3rd from right
E:16 -> room 4, bottom row, 5th from right
E:31 -> room 6, top right
E:41 -> room 1, middle row, 5th from left
E:66 -> room 14, middle row, 3rd from left
E:76 -> room 11, bottom row, 5th from right
- - - - - - - - - -

Also, event 41 is currently set to also execute the next event. So is the event after that, and so on, until event 66. This is not a real problem, it just means that opening the level door also triggers event 66 and thus also opens the gate in room 14.
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Re: emrtss' levelset, work in progress.

Post by emrtss »

That's odd, I belive that during that testing that I did it was working, ill look into it.
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Re: emrtss' levelset, work in progress.

Post by David »

princeomkar wrote:just a lot of distorted tiles irritated me.
You should use a prince.exe with all resources enabled, like the one that comes with Apoplexy.
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Re: emrtss' levelset, work in progress.

Post by ArmFly »

I once tested, but still check available teleportation
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Re: emrtss' levelset, work in progress.

Post by ArmFly »

I, the author of which some teleporters, I can say that this level does not exist anywhere faithfully rendered teleportation)))
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Re: emrtss' levelset, work in progress.

Post by ArmFly »

emrtss wrote:That's odd, I belive that during that testing that I did it was working, ill look into it.
Image
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