Prince of Persia Guard Revolt
Re: Prince of Persia Guard Revolt
Thank You all!!
What if life is a video game and Déjà Vu are just checkpoints?
Re: Prince of Persia Guard Revolt
Nice Work
Re: Prince of Persia Guard Revolt
This video is for malvivio
- SuavePrince
- The Prince of Persia
- Posts: 1091
- Joined: January 26th, 2015, 6:21 pm
Re: Prince of Persia Guard Revolt
Nikolay youre great player!!!!...i think can do it speedrun this mod,but need more time,im very busy...
Re: Prince of Persia Guard Revolt
Thank youSuavePrince wrote:Nikolay youre great player!!!!...i think can do it speedrun this mod,but need more time,im very busy...
To princeomacar:
I have problem passing some levels, please check:
Level 10: On beginning there are two exit gates in one room. That mean, I cant go inside gate, if these open. That is PoP bug. Level 11: I cant open gate on room 15 and cant open chomper close with raise 7 on room 17. Your prince.exe havent switched "allow triggering of any tile"... pls fix it.
Level 12: Need prince.exe with "Allow triggering of any tile".
Re: Prince of Persia Guard Revolt
Level 11 is passable. I havent see a lose tile above raise, which open gate on room 15 Just need fix prince.exe allow triggering. Pls check level 10, this exit gate should entryable
Re: Prince of Persia Guard Revolt
Hello Everyone,
I have created POP Horizon level 1. I am working on the next.
Please do give some suggestions for level 1 if any.
I have created POP Horizon level 1. I am working on the next.
Please do give some suggestions for level 1 if any.
- Attachments
-
- LEVELS.DAT
- POP Horizon
- (36.16 KiB) Downloaded 69 times
What if life is a video game and Déjà Vu are just checkpoints?
Re: Prince of Persia Guard Revolt
Ok..I will fix that bug.
What if life is a video game and Déjà Vu are just checkpoints?
Re: Prince of Persia Guard Revolt
I will change the exit door location in level 10. But when I made level 11 (in apoplexy v 3.0) i checked "Allow triggering"...I will try to do it again and post a video for Lv. 10.
What if life is a video game and Déjà Vu are just checkpoints?
Re: Prince of Persia Guard Revolt
Fix level 10, send to norbert fixed level.dat and prince.exe with "allow triggering". He will add this on PoPorg.
To send prince.exe need dropbox... or you can ask him, that he switch this ans add on PoPorg
To send prince.exe need dropbox... or you can ask him, that he switch this ans add on PoPorg
Re: Prince of Persia Guard Revolt
You only attached LEVELS.DAT when you published your mod.princeomkar wrote:I will change the exit door location in level 10. But when I made level 11 (in apoplexy v 3.0) i checked "Allow triggering"...I will try to do it again and post a video for Lv. 10.
The "Allow triggering of any tile" is an option on the EXE screen; that modifies PRINCE.EXE.
Just ZIP it, then it can be attached to forum posts.yaqxsw wrote:To send prince.exe need dropbox...
Re: Prince of Persia Guard Revolt
Hi Norbert,
I have attatched 'LEVELS.DAT' and 'PRINCE.zip' containing 'PRINCE.EXE.' with this post.
I have attatched 'LEVELS.DAT' and 'PRINCE.zip' containing 'PRINCE.EXE.' with this post.
- Attachments
-
- PRINCE.zip
- POP Guard Revolt Revised-EXE
- (70.54 KiB) Downloaded 77 times
-
- LEVELS.DAT
- POP Guard Revolt Revised-Levels.dat
- (36.16 KiB) Downloaded 71 times
What if life is a video game and Déjà Vu are just checkpoints?
Re: Prince of Persia Guard Revolt
Now also updated on popot.org.
Re: Prince of Persia Guard Revolt
Hello Everyone,
Level 2 and 3 for POP Horizon is ready...Please tell me suggestions if any.
Level 2 and 3 for POP Horizon is ready...Please tell me suggestions if any.
- Attachments
-
- LEVELS.DAT
- (36.16 KiB) Downloaded 71 times
What if life is a video game and Déjà Vu are just checkpoints?