Mod: Secrets of the Citadel
Posted: August 1st, 2015, 5:09 pm
Update (16 February 2017):
Please find the latest version (v1.2.1) here:
viewtopic.php?f=73&t=3664&p=20766#p20766
Hello everyone,
I proudly present my mod: Secrets of the Citadel
Technically this is a re-release of my older levels, although everything has been fully revamped and lots of new stuff has been added.
What to expect:
- Eight challenging levels, all fully explorable (you win the game after level 8)
- The levels are tough, but designed to be fun for both intermediate players and experts
- Normal, hard and impossible difficulty modes
- Some other surprises and secrets!
The mod has been designed to be played using a modified version of SDLPoP, David's open-source port of the DOS version.
This makes possible a number of things:
Quicksaving and quickloading!
You can make use of this SDLPoP feature in this mod.
- To quicksave, press F6; to quickload, press F9.
- Quicksaving often is highly recommended when playing these levels: more fun and less frustration!
- Note that quickloading to an earlier saved location incurs a time penalty of one minute, so quickload with moderation!
Fixes for a lot of annoying bugs!
- Trick 25 is no longer necessary: the kid now automatically adjusts his x-position so he will no longer fall off.
- I have also disabled some tricks (sorry ). For example, pressing buttons through closed gates (Trick 1) has been disabled, as well as jumping on top of guards without losing health (Trick 11).
- Time freezes when the level end music plays, so you don't need to disable sound.
New potions!
- The extra time potion grants the desperate drinker valuable bonus time to complete his journey (in exchange for his life energy).
- The full health potion is a rare find, but this refreshing draught is capable of restoring all hitpoints at once.
- ... ?
Multiple difficulty levels!
By default, the game starts on normal difficulty.
To try out hard mode, run the game through start_hard_mode.bat or add the command line parameter "hard".
In hard mode, you start with less time remaining and extra time potions do not restore as much time.
To start the game in impossible mode, add the command line parameter "impossible".
Warning: do not attempt impossible mode under any circumstances, unless you are already comfortable beating hard mode!
(Strictly speaking, I haven't fully checked whether impossible mode is theoretically beatable, but I think it is. Just about.)
Get your name in the Hall of Fame!
Whoever beats hard mode will be added to the official Hall of Fame!
I will keep track of it in this post. I will also distribute the Hall of Fame along with the mod in a special PRINCE.HOF file, so you will be able to compare scores when you beat the game.
If you want your name in the Hall of Fame, please post a recording of your playthrough and I will add your time.
Download:
See the attached file below!
(alternate download link)
Please feel free to let me know if there are issues or questions,
Enjoy,
- Falcury
Please find the latest version (v1.2.1) here:
viewtopic.php?f=73&t=3664&p=20766#p20766
Hello everyone,
I proudly present my mod: Secrets of the Citadel
Technically this is a re-release of my older levels, although everything has been fully revamped and lots of new stuff has been added.
What to expect:
- Eight challenging levels, all fully explorable (you win the game after level 8)
- The levels are tough, but designed to be fun for both intermediate players and experts
- Normal, hard and impossible difficulty modes
- Some other surprises and secrets!
The mod has been designed to be played using a modified version of SDLPoP, David's open-source port of the DOS version.
This makes possible a number of things:
Quicksaving and quickloading!
You can make use of this SDLPoP feature in this mod.
- To quicksave, press F6; to quickload, press F9.
- Quicksaving often is highly recommended when playing these levels: more fun and less frustration!
- Note that quickloading to an earlier saved location incurs a time penalty of one minute, so quickload with moderation!
Fixes for a lot of annoying bugs!
- Trick 25 is no longer necessary: the kid now automatically adjusts his x-position so he will no longer fall off.
- I have also disabled some tricks (sorry ). For example, pressing buttons through closed gates (Trick 1) has been disabled, as well as jumping on top of guards without losing health (Trick 11).
- Time freezes when the level end music plays, so you don't need to disable sound.
New potions!
- The extra time potion grants the desperate drinker valuable bonus time to complete his journey (in exchange for his life energy).
- The full health potion is a rare find, but this refreshing draught is capable of restoring all hitpoints at once.
- ... ?
Multiple difficulty levels!
By default, the game starts on normal difficulty.
To try out hard mode, run the game through start_hard_mode.bat or add the command line parameter "hard".
In hard mode, you start with less time remaining and extra time potions do not restore as much time.
To start the game in impossible mode, add the command line parameter "impossible".
Warning: do not attempt impossible mode under any circumstances, unless you are already comfortable beating hard mode!
(Strictly speaking, I haven't fully checked whether impossible mode is theoretically beatable, but I think it is. Just about.)
Get your name in the Hall of Fame!
Whoever beats hard mode will be added to the official Hall of Fame!
I will keep track of it in this post. I will also distribute the Hall of Fame along with the mod in a special PRINCE.HOF file, so you will be able to compare scores when you beat the game.
If you want your name in the Hall of Fame, please post a recording of your playthrough and I will add your time.
Download:
See the attached file below!
(alternate download link)
Please feel free to let me know if there are issues or questions,
Enjoy,
- Falcury