Documentation (Prince of Persia 1 Guard Types)

Are you creating new levels/mods for DOS or did you finish your work? Tell us here!

Moderator: English Moderator Team

User avatar
Norbert
The Prince of Persia
The Prince of Persia
Posts: 3026
Joined: April 9th, 2009, 10:58 pm
Contact:

Re: Documentation (Prince of Persia 1 Guard Types)

Postby Norbert » June 23rd, 2016, 10:29 am

What you write is (mostly) incorrect.
What it says in the document is correct.
You can test this yourself by using RoomShaker to place guards with certain skills, and then opening these levels with apoplexy.
RoomShaker's 1-10 is apoplexy's 0-9.

kj-5349 wrote:Hi Norbert, I've recently tried out your apoplexy 3.0 RC2.

Just a small thing to mention:
- Apoplexy type 9 is Roomshaker type 9, not 10. Numbers in the PDF aside, I did recall there is a consistent blocking-attacking chain with the default Jaffar and he rarely improper blocks.
- Apoplexy type 8 (the passive non-attacking guard) is unavailable in Roomshaker, and thus, not 9.
- Apoplexy type b is Roomshaker type 10. Behaviour-wise it is a combination of the Fat Guard & Apoplexy type 6.
- Apoplexy type a is not in Roomshaker. This is the "worst" but most fearsome guard type as he is similar to the SNES Jaffar, and the only way of defeating him is to block, then a short delay and attack (still not sure of the technique's name). Examples I've seen are in robert's The Tricky Tower and princeomkar's Guard Revolt.

David
The Prince of Persia
The Prince of Persia
Posts: 1402
Joined: December 11th, 2008, 9:48 pm
Location: Hungary

Re: Documentation (Prince of Persia 1 Guard Types)

Postby David » June 25th, 2016, 9:54 am

I think KJ refers to this bug: viewtopic.php?f=71&t=3348
Note that the bug happens only if you use "Guard Here" in RS and not "Change Skill".

User avatar
kj-5349
Vizier
Vizier
Posts: 115
Joined: January 26th, 2010, 11:43 am

Re: Documentation (Prince of Persia 1 Guard Types)

Postby kj-5349 » July 6th, 2016, 8:13 am

David wrote:I think KJ refers to this bug: viewtopic.php?f=71&t=3348
Note that the bug happens only if you use "Guard Here" in RS and not "Change Skill".

Agreed, David. Didn't realise that and RS "Change Skill" follows Apoplexy's skill pool.

Norbert wrote:What you write is (mostly) incorrect.
What it says in the document is correct.
You can test this yourself by using RoomShaker to place guards with certain skills, and then opening these levels with apoplexy.
RoomShaker's 1-10 is apoplexy's 0-9.


Apologies, Norbert. Actually I got confused as I was testing out both editors, but for RS I've always used "Guard Here".
So it means the document refers to RS "Change Skill".

Anyway, what I previously wrote was if RS Guard Here was used.

User avatar
yaqxsw
Wizard Scribe
Wizard Scribe
Posts: 703
Joined: June 18th, 2012, 3:35 pm
Location: Germany

Re: Documentation (Prince of Persia 1 Guard Types)

Postby yaqxsw » July 30th, 2016, 1:54 pm

Is possible create own guard type? I want look, what happen if

c/ /60 (48***)/255 /255 /255 /255 /10 (8***)/0/0

And it possible, this guard can make -2 damage? :)

User avatar
Norbert
The Prince of Persia
The Prince of Persia
Posts: 3026
Joined: April 9th, 2009, 10:58 pm
Contact:

Re: Documentation (Prince of Persia 1 Guard Types)

Postby Norbert » July 30th, 2016, 3:04 pm

yaqxsw wrote:Is possible create own guard type?


This could be added to CusPop.

yaqxsw wrote:I want look, what happen if [...]


You could already try out these things with PoP1 for SNES.
For example with apoplexy, on the EXE screen (F2).
On the right, you will see 9 tabs, including for instance "strike prob.".


Return to “New Levels and Mods For DOS”

Who is online

Users browsing this forum: No registered users and 1 guest