New Mod: Into the Dungeons

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mk1995
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Re: New Mod: Into the Dungeons

Post by mk1995 »

OK, I guess Eagle didn't intend the level to be a palace at first. The "blue stripes", as Veke described it, look in arrangement like brick wall segments in a dungeon environment.
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Re: New Mod: Into the Dungeons

Post by Eagle-Head Priest 97 »

AAAAAGHHHHHHHHHHHHHHH!!!! Image
I've finished everything in level 3, but the open potion won't work!!! Image Yes, the loose floor I want to fall is on tile 1 of room 8, and when I drink the potion, nothing happens. When I don't do the room-linking that is required, it works. When I do the room-linking and everything is done, the potion doesn't work :evil: ! WWWWWWHHHHHHHHHHHHYYYYYYYY?!!!!!!!!!Image
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Re: New Mod: Into the Dungeons

Post by Veke »

Eagle-Head Priest 97 wrote:WWWWWWHHHHHHHHHHHHYYYYYYYY?!!!!!!!!!Image
ImageImage
http://www.youtube.com/watch?v=lSNeL0QY ... re=related
I do share your loss.
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Re: New Mod: Into the Dungeons

Post by Eagle-Head Priest 97 »

Veke wrote:
Eagle-Head Priest 97 wrote:WWWWWWHHHHHHHHHHHHYYYYYYYY?!!!!!!!!!Image
ImageImage
http://www.youtube.com/watch?v=lSNeL0QY ... re=related
I do share your loss.
:lol:
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Re: New Mod: Into the Dungeons

Post by Eagle-Head Priest 97 »

Veke wrote:
Eagle-Head Priest 97 wrote:WWWWWWHHHHHHHHHHHHYYYYYYYY?!!!!!!!!!Image
ImageImage
http://www.youtube.com/watch?v=lSNeL0QY ... re=related
I do share your loss.
Still though, no answer has been made to my question... This will determine if I continue this mod or not (not really), so I'd really like some explanation!
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Re: New Mod: Into the Dungeons

Post by OrSpeeder »

Huh? I made some testing, and I found it really straightforward...

A open potion trigger once whatever tile is on room 8 tile 1 (upper left corner).

You can open something temporarily putting there a trigger buttom with normal events, or you can put below that tile (tile 11) a buttom and on tile 1 a falling floor, that will fall on tile 11.

I still don't know what you don't figured.
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Re: New Mod: Into the Dungeons

Post by Eagle-Head Priest 97 »

When I don't do all the room linking, and I drink the open potion, the loose floor on tile 1 of room 8 drops. When I finish all the room linking, and I drink the open potion, the loose floor doesn't drop.
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Re: New Mod: Into the Dungeons

Post by Veke »

That means that room linking has changed the location of room 8... it is somewhere, but I don't know else
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Re: New Mod: Into the Dungeons

Post by Eagle-Head Priest 97 »

That's really wierd. I thought of that being the problem and I thought that was impossible :| .
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Re: New Mod: Into the Dungeons

Post by Eagle-Head Priest 97 »

I FINALLY FINISHED LEVEL 3!!!!!!!!! I had to redesign room 8 though. I think I might just use some of the SNES demo level shown in the video below and add more to it for level 4 :wink: .

http://www.youtube.com/watch?v=pWRxduUc ... re=related
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Re: New Mod: Into the Dungeons

Post by OrSpeeder »

What SNES has to do with it?

WhuT?
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Re: New Mod: Into the Dungeons

Post by mk1995 »

OrSpeeder wrote:What SNES has to do with it?

WhuT?
I think he means to include some rooms of the SNES levels into some of his... Could be wrong, but to me it's the only logical answer.
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Re: New Mod: Into the Dungeons

Post by Eagle-Head Priest 97 »

OrSpeeder wrote:What SNES has to do with it?

WhuT?
Level 4 will be the SNES demo level with various things added to it.
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Re: New Mod: Into the Dungeons

Post by Eagle-Head Priest 97 »

Level 4, 5, and 6 are now available for download!
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Re: New Mod: Into the Dungeons

Post by Eagle-Head Priest 97 »

Level 7 is out. Finally. It's not that hard. Enjoy.
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