Mysterious Doom

YURA
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Re: Mysterious Doom

Post by YURA »

My son did not want to pass level 8, maybe I will pass it later.... and while it's already level 10, it's hard to play upside down:
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Re: Mysterious Doom

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YURA wrote: December 26th, 2020, 5:24 am My son did not want to pass level 8, maybe I will pass it later.... and while it's already level 10, it's hard to play upside down:
well, but don't worry for level 10: just do It very calmly and patiently :)
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Re: Mysterious Doom

Post by atrueprincefanfrom18 »

YURA wrote: December 26th, 2020, 5:24 am My son did not want to pass level 8, maybe I will pass it later.... and while it's already level 10, it's hard to play upside down:
[video]
Video is not showing.
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Norbert
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Re: Mysterious Doom

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atrueprincefanfrom18 wrote: December 26th, 2020, 4:54 pmVideo is not showing.
Yeah, set to private, it looks like.
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Re: Mysterious Doom

Post by YURA »

Norbert wrote: December 26th, 2020, 5:21 pm
atrueprincefanfrom18 wrote: December 26th, 2020, 4:54 pmVideo is not showing.
Yeah, set to private, it looks like.
Sorry, I forgot to configure it, now the video shows normally!
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Re: Mysterious Doom

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YURA wrote: December 26th, 2020, 6:27 pm
Norbert wrote: December 26th, 2020, 5:21 pm
atrueprincefanfrom18 wrote: December 26th, 2020, 4:54 pmVideo is not showing.
Yeah, set to private, it looks like.
Sorry, I forgot to configure it, now the video shows normally!
Yura, why two rooms are missing in the upside-down section? and how did you get out normally without taking the blue drink? :shock:
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Re: Mysterious Doom

Post by Norbert »

atrueprincefanfrom18 wrote: December 22nd, 2020, 6:16 pmP.S: How much work is still left? I can see that it was to be completed by end of this month, I don't know if that's possible or not...
I guess main work is to optimise the database schema? Or is it the UI?
Well, as I wrote here, it's taking longer than expected. Mostly because I've also been doing other things (apoplexy 3.9, 3.10, 3.11; poplaun 0.3). I am still making progress though. The recent accounts post is also related. Similar to what Carmack said during QuakeCon 2012, I'll be done when it's done. :)
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Re: Mysterious Doom

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Dh73 wrote: December 26th, 2020, 7:34 pm
YURA wrote: December 26th, 2020, 6:27 pm
Norbert wrote: December 26th, 2020, 5:21 pm

Yeah, set to private, it looks like.
Sorry, I forgot to configure it, now the video shows normally!
Yura, why two rooms are missing in the upside-down section? and how did you get out normally without taking the blue drink? :shock:
What 2 rooms are missing?? What blue one?? Name the room numbers...
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Re: Mysterious Doom

Post by Dh73 »

YURA wrote: December 26th, 2020, 10:04 pm
Dh73 wrote: December 26th, 2020, 7:34 pm
YURA wrote: December 26th, 2020, 6:27 pm

Sorry, I forgot to configure it, now the video shows normally!
Yura, why two rooms are missing in the upside-down section? and how did you get out normally without taking the blue drink? :shock:
What 2 rooms are missing?? What blue one?? Name the room numbers...
Level 10: Rooms 20 and 18 in upside-down ; in room 4 there isn't an unbroken loose tile that must fall with Blue potion in room 24, that you don't drink .
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Re: Mysterious Doom

Post by atrueprincefanfrom18 »

YURA wrote: December 26th, 2020, 5:24 am [video]
How did you changed places at 4:45? Is it the edited video? :shock:
Norbert wrote: December 26th, 2020, 9:18 pm
atrueprincefanfrom18 wrote: December 22nd, 2020, 6:16 pmP.S: How much work is still left? I can see that it was to be completed by end of this month, I don't know if that's possible or not...
I guess main work is to optimise the database schema? Or is it the UI?
I am still making progress though.
Yeah, after all making progress is important thing!
Norbert wrote: December 26th, 2020, 9:18 pm I'll be done when it's done. :)
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Re: Mysterious Doom

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I'm sorry! I edited the video myself, before that my son did it.
In room 24, the blue potion is not necessary to drink.... And so the entire level 10 is passed!!!
I play all the levels in - SDLPoP (version 1.21)
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Re: Mysterious Doom

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YURA wrote: December 27th, 2020, 7:14 pm I'm sorry! I edited the video myself, before that my son did it.
In room 24, the blue potion is not necessary to drink.... And so the entire level 10 is passed!!!
I play all the levels in - SDLPoP (version 1.21)
It's very strange: the blue potion is absolutely needed to drink, otherwise the loose tile in room 4 for the exit cannot fall; but in your video there is not present this tile: very very strange ... :roll: :? :?:
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Re: Mysterious Doom

Post by YURA »

Level 12-difficult, you can even say "mathematical" - it is necessary to calculate the jumps so that each falling tile does not close the gate!!!
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Re: Mysterious Doom

Post by atrueprincefanfrom18 »

YURA wrote: December 28th, 2020, 12:12 am Level 12-difficult, you can even say "mathematical" - it is necessary to calculate the jumps so that each falling tile does not close the gate!!!
Yes, this was ridiculous! :P
I hate such things, that's why I didn't play it a lot, although it was easy except for the accurate jumps!
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Re: Mysterious Doom

Post by YURA »

Level 13 is also not a simple level, but you need to master the technique of jumping and time.... battle with Jafar...
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