Posted: September 26th, 2003, 12:18 am
In the readme you see:
* Guards:
a: add guard
pv2ext a (level) (screen[1..24]) (floor[0..2]) (panel[0..9]) (skil) (color) (direction[l/r])
r: rem guard
pv2ext r (level) (screen[1..24])
g: see guard
pv2ext g (level)
so pv2ext a 8 1 2 3 1 3 l
will add a guard in level 8, screen 1, floor 2 (note floors are 0, 1 or 2), panel 3, with skills 1, color 3 and looking at the left.
You'll need PV2 to see the screen number or prince megahit and using the character 'c' (you'll see something like 'S1 L2 R3 A4 B5' that means you are in screen 1, at the left it's screen 2, at the right screen 3, at the top screen 4 and at the bottom screen 5).
If you would like to improve the readme.txt to make it clearer, please send me the file and I'll add it to the distribution
* Guards:
a: add guard
pv2ext a (level) (screen[1..24]) (floor[0..2]) (panel[0..9]) (skil) (color) (direction[l/r])
r: rem guard
pv2ext r (level) (screen[1..24])
g: see guard
pv2ext g (level)
so pv2ext a 8 1 2 3 1 3 l
will add a guard in level 8, screen 1, floor 2 (note floors are 0, 1 or 2), panel 3, with skills 1, color 3 and looking at the left.
You'll need PV2 to see the screen number or prince megahit and using the character 'c' (you'll see something like 'S1 L2 R3 A4 B5' that means you are in screen 1, at the left it's screen 2, at the right screen 3, at the top screen 4 and at the bottom screen 5).
If you would like to improve the readme.txt to make it clearer, please send me the file and I'll add it to the distribution